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Want to build flexible, production-ready material systems in Unreal Engine? Join Hugh Chew as he breaks down the essentials of material layering, dirt/damage masking, and macro texture overlays, all designed to help you create optimized, scalable shaders. Hugh explores the topic of using Unreal Engine's Material Layering system to build flexible and good looking materials that are production ready. 🎨 What You’ll Learn Creating modular, reusable material layers Setting up dirt, damage, and roughness masks Using reroute nodes and static switches for clarity Blending detail maps using different UV sets Using mesh decals for ultra-fine surface detailing ▶️ Chapters 0:00 – Hugh Chew Introduction 0:57 – Workshop Overview 2:25 – Standard texturing workflow 4:15 – 9th Generation game performance 8:10 – Layered material workflow difference 16:15 – Demo start - Asset overview 20:50 – Substance Painter Setup & ID maps 22:15 – How to setup your own export masks 27:30 – Unreal Engine Setup - Master Material 30:25 – Material Instances 36:30 – Weapon handle - Wood Material 42:25 – Material Layer Blend setup 47:00 – Adding the metal material 51:00 – Setting up your wear/tear masks 1:03:35 – Adding details with decals 1:14:20 – Supporter & Community Shoutout Connect with Hugh Chew: ➡️ https://www.hughchew.com/ ➡️ / hughchew ➡️ https://bsky.app/profile/hughchew.bsk... #UnrealEngine #MaterialLayering #GameArt #ShaderDevelopment #HughChew #BeyondExtend #UnrealShaders #EnvironmentArt #GameDevTips #SubstanceDesigner