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Check out the updated version of this tutorial: • Advanced RTS Camera in Unity 6.3 W/ Cinema... Become a member now to get access to my exclusive content, enjoy being part of a growing community, get perks and early access to videos: / @zeusgamedevacademy The camera is one of the first gameplay elements that your player will interact with in real-time strategy (RTS) games, city builders, management games or RPGs, getting it right is important for a smooth gameplay experience. In this video we'll go over how to make a fully fledged camera system for such games in Unity 6 with the help of the Input System and Cinemachine 3. We'll make our camera smoothly move around using WASD or edge scrolling, zooming in and out, orbiting the view and making the movement speed slower as we zoom in. This is a great starting point to your RTS or management game! ======================== Game assets used in this video (affiliate links): POLYGON Tropical Jungle: https://prf.hn/l/deZJbQ5/ Fullscreen In Editor (when I hit F9 and go fullscreen): https://prf.hn/l/G9JXlkJ/ Support the channel via donations: https://ko-fi.com/zeusgameassets ======================== Full code in this Reddit post: / made_a_tutorial_on_rtscitybuilder_camera_s... I'll host the code somewhere else eventually, without the paid assets, that goes without saying. ======================== Timestamps: 00:00 Introduction and Project Setup 02:19 Setting Up The Cinemachine Camera 06:19 Handling Input Using the Input System 09:13 Movement Using WASD 13:35 Rotation/Orbiting Using the Middle Mouse Button 20:04 Smooth Movement and Orbit 26:00 Zooming In and Out 30:22 Edge Scrolling 36:07 Change Speed With Zoom Level 40:16 Sprinting With Shift