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Assassin’s Creed Unity is often remembered for its broken launch, glitches, and controversy — but was it ever actually a bad game? After replaying Unity years later, I realized how misunderstood it truly was. Beneath its rocky release lies one of the most immersive cities Ubisoft has ever created, a deep parkour system, and a version of Assassin’s Creed that fully embraced stealth, atmosphere, and the assassin fantasy. In this video, I revisit Assassin’s Creed Unity to talk about its story, its strengths and weaknesses, how it compares to the best games in the franchise, and why time has been far kinder to it than its launch ever was. Maybe Unity didn’t fail because it was bad — maybe it failed because it was too ambitious.