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The characters also aren't retired and haven't used any stat books at all. So, this was a challenge I decided to undertake and it was a lot harder than I anticipated. It turns out that when you can't use subclasses, your options for damage dealers are very limited. As such, Gladiator was my only real option for an attacker. The Yggdroid may have been an alternative option, simply because of the fact that it can continue attacking the Abyssal God when he goes into defense mode thanks to HP Cannon. I brought in a Hoplite because their defensive skills were absolutely vital in order to survive the Abyssal God's attacks. Princess was also needed because of Attack Order, and most importantly, Knighthood. In normal circumstances, Knighthood is the key to winning a fair fight with the Abyssal God, simply because it lets you bypass most of his bullshit, such as him changing forms while you're in the middle of an attack. I brought a Monk simply because I needed a healer, and the Zodiac was to provide a 2nd form of defense against his elemental attacks. So the thing about Abyssal God is that for the first quarter of the battle his AI is set and he'll never deviate from it except in one circumstance. However, knock him below 76% HP, and he starts randomizing. And he'll keep getting more erratic as you whittle him down. Once it gets down to 26%, it must be finished off quickly, as his AI becomes completely unpredictable. There is also another condition you must be aware of. If the fight lasts past 40 turns, the next time he changes forms from defense to attack will be the last one. However, he will then become enraged, throwing out far more powerful versions of his offensive attacks. (Aside from Demon Rage.) As a kicker, his AI completely randomizes, no matter how much HP he has left. On the plus side, that does mean no more Abyssal Offering. However, the fight must be finished very quickly at that point, as the chances of actually surviving that onslaught are slim. The Abyssal God in all honesty, is a poorly designed boss. There are very few ways to take it down that don't involve outright cheesing it, and even then the fights are somewhat luck based. The nature of this fight means that teams that are focused on defense will be very unlikely to take down this adversary. The luck based factor is not only based on what attacks he uses, but on how long he stays in each form. You have very limited opportunities to attack, and the longer it stays in defense form, the more likely you are to run into that turn limit. With subclasses, that's not too much of an issue, as you'll be likely to have characters that can deal large amounts of damage in those circumstances. However, since the Gladiator is my only damage dealer, that's not the case for me. All I could do was launch Charged Freezing Blows at it and pray that it didn't switch back into defense form so soon. If you're going to say that I just got lucky, well it's true. Because that was the only way I could accomplish this feat. This challenge took several, and I mean several attempts. And nearly all of those attempts ended because of a tiny bit of bad luck. I nearly lost hope when the Abyssal God used Abyssal Offering at the very end, and I was very fortunate to last so long in the enraged phase as is. And at that point, I was pretty much panicking the whole way through, leading to some very stupid mistakes like using Antivolt and Volt Prophecy on the same turn. Still, I managed to get this done, and I wouldn't recommend that anyone else try to attempt this craziness.