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Google just dropped Gemini 3.1 Pro today and we're putting it to work immediately. Building a full 3D multiplayer space combat game called Asteroid Royale from scratch using SpaceTimeDB and Three.js, with Gemini 3.1 Pro as the coding agent across AI Studio, Cursor, and Droid. The game: retro-styled 3D asteroid field where players mine resources, upgrade ships, form fleets (at a cost), and fight for dominance. Solo wolves vs. organized fleets. Real multiplayer, real-time, viewers can play. We'll also walk through setting up Gemini 3.1 Pro in OpenClaw so you can start using it in your own workflow today. The model pricing comes in at $2/$12 per million tokens compared to Opus 4.6 at $5/$25 -- we'll see if the performance justifies the price difference on an actual project. Join our Discord aka Builders Club: https://rfer.me/discord GET THE TOOLS Google AI Studio: https://aistudio.google.com OpenClaw Docs (Model Providers): https://docs.openclaw.ai/concepts/mod... SpaceTimeDB: https://spacetimedb.com SpaceTimeDB 3D Multiplayer Starter: https://github.com/hany226/vibe-codin... Robert H. Eubanks' Setup Guide: https://robertheubanks.substack.com/p... Key moments 00:00:00 Gemini 3.1 Pro Launch 00:02:07 Asteroid Royale Game Concept 00:03:40 Game Tech Stack Overview 00:06:57 First Test in Google AI Studio 00:07:26 Cursor Long-Running Agent Setup 00:13:10 One-Shot Game Build in AI Studio 00:19:19 Local Project Setup for Model Testing 00:20:58 Testing Droid with Gemini 3.1 Pro 00:27:54 Switching to Cursor for Development 00:30:43 Gemini 3.1 Pro Game Planning in Cursor 00:41:42 Cloud Agents: Codex vs. Opus 00:52:58 Anthropic & OpenClaw Ban Discussion 01:00:01 Cursor Models and Grind Feature 01:06:18 First Vercel Deployment 01:17:00 App Store Connect CLI Recommendation 01:25:31 Full Game Code Review 01:31:30 First Live Multiplayer Game Test 01:42:01 Model Access via Vercel & OpenRouter 01:50:45 Local Server and Client Launch 02:02:26 Rourke App Builder vs. Custom Code 02:11:52 Live Multiplayer Test with Viewers 02:22:20 Debugging Inverted Controls 02:30:13 Gemini 3.1 Pro Performance Review 02:40:41 Swift vs. React Native for iOS Apps 02:50:51 Host's Software Engineering Background 02:57:49 AI Fixes Lasers and Camera Bugs 03:05:27 Live Multiplayer Game Link Shared 03:08:23 Chaotic Multiplayer Gameplay Session 03:10:01 Final Recap and Gemini 3.1 Pro Verdict 03:12:01 Community Support and Future Plans CONNECT WITH RAY X (Twitter): https://x.com/RayFernando1337 #GeminiPro #Gemini31Pro #GoogleAI #AIcoding #SpaceTimeDB #ThreeJS #OpenClaw #multiplayer #gamedev #livestream #programming #vibecoding