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A full no commentary playthrough of Sonic Adventure 2 Please like the video and subscribe if you enjoyed it! 00:00:00 Hero Story 00:00:59 Stage: 01 City Escape 00:04:46 F-6t Big Foot 00:09:10 Stage:02 Wild Canyon 00:11:40 Dr. Eggman 00:13:01 Stage: 03 Prison Lane 00:18:41 Stage: 04 Metal Harbor 00:21:39 Shadow 00:22:40 Stage: 05 Green Forest 00:26:35 Stage: 06 Pumpkin Hill 00:33:18 Stage: 07 Mission Street 00:39:02 Stage: 08 Aquatic Mine 00:47:27 Stage: 09 Route 101 00:52:56 Stage:10 Hidden Base 00:59:21 Stage:11 Pyramid Cave 01:04:33 Stage:12 Death Chamber 01:21:59 King Boom Boo 01:27:54 Egg Golem 01:33:53 Stage:13 Eternal Engine 01:43:07 Stage:14 Meteor Herd 02:04:36 Rouge 02:08:50 Stage:15 Crazy Gadget 02:22:41 Dr. Eggman 02:25:45 Stage:16 Final Rush 02:38:18 Shadow 02:40:23 Hero Story Ending 02:45:03 Dark Story 02:45:47 Stage: 01 Iron Gate 02:52:22 B-3x Hot Shot 02:56:01 Stage: 02 Dry Lagoon 03:04:13 Stage: 03 Sand Ocean 03:13:05 Stage: 04 Radical Highway 03:18:55 Stage: 05 Egg Quarters 03:25:58 Stage: 06 Lost Colony 03:36:14 Stage: 07 Weapons Bed 03:42:08 Tails 03:42:46 Stage: 08 Security Hall 03:53:18 R-1/A Flying Dog 03:55:29 Stage: 09 White Jungle 03:59:00 Sonic 04:05:22 Stage: 10 Route 280 04:09:14 Stage:11 Sky Rail 04:16:06 Egg Golem 04:19:19 Stage: 12 Mad Space 04:25:30 Knuckles 04:29:17 Stage:13 Cosmic Wall 04:41:07 Tails 04:43:49 Stage: 14 Final Chase 04:54:53 Sonic 04:57:29 Dark Story Ending 05:01:48 Last Story 05:08:13 Final Stage: Cannon's Core 05:28:10 Biolizard 05:38:32 Finalhazard 05:41:25 Last Story Ending 05:42:56 Credits Game: Sonic Adventure 2 Release Date: June 19, 2001 Developer: Sonic Team USA Sonic Adventure 2 is a 2001 platform video game developed by Sonic Team USA and published by Sega. It was the final Sonic the Hedgehog game for the Dreamcast after Sega left the home console market. It features two good-vs-evil stories: Sonic the Hedgehog, Tails and Knuckles the Echidna attempt to save the world, while Shadow the Hedgehog, Doctor Eggman and Rouge the Bat attempt to conquer it. The stories are divided into three gameplay styles: fast-paced platforming for Sonic and Shadow, multi-directional shooting for Tails and Eggman, and action-exploration for Knuckles and Rouge. Development began soon after the American release of Sonic Adventure in 1999 and lasted 18 months. The game was produced in commemoration of the Sonic series' tenth anniversary and was designed to be faster-paced and more action-oriented than the original. The development team also expanded upon the presence of the Chao creatures and other player characters. Its locations were influenced by American locations such as San Francisco and Yosemite National Park. Sega announced Sonic Adventure 2 in October 1999 and exhibited it at E3 2000. It was released in North America on June 19, 2001, and in Japan and Europe on June 23, 2001. Sonic Adventure 2 received generally positive reviews for its gameplay variety, visuals, and audio, though some criticized its camera, voice acting, and plot. An enhanced port for the GameCube, Sonic Adventure 2: Battle, was released late 2001 in Japan and early 2002 in North America and Europe; it features improved textures and multiplayer options. Together, the Dreamcast and GameCube sold more than 2 million copies worldwide. Sonic Adventure 2 was also released as a downloadable game for the PlayStation 3, Xbox 360, and Windows in 2012. Sonic Adventure 2 is a 3D platform game divided into two campaigns: Hero and Dark. In the Hero campaign, players control Sonic, Tails, and Knuckles, who fight to save the world; in the Dark campaign, players control Shadow the Hedgehog, Doctor Eggman and Rouge the Bat, fighting to conquer it. Each campaign cycles through levels of its three characters, telling different sides of the story. Levels have a variety of themes (such as cities, jungles, desert pyramids and outer space), with some followed by boss fights. The two campaigns' stories occur in parallel; completing both campaigns unlocks a Last Story with all six characters, culminating in a final boss fight. Sonic and Shadow play fast-paced levels, emphasizing platforming. Their homing attack can lock onto robots created by Eggman and G.U.N., and they can grind on rails. Tails' and Eggman's levels are slower and oriented towards multi-directional shooting; they are confined to mechs in which they can jump short heights, hover and shoot enemies. Knuckles' and Rouge's levels are open and feature action-adventure gameplay with treasure hunting; in each level, they must find three shards of the Master Emerald. Their search is guided by radar and puzzle-based clues from harmless robots. Knuckles and Rouge can glide, defeat enemies with punches and kicks, and scale walls, digging into them to find power-ups.