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On the left, is the old WinForms editor, and on the right is the new ImGui Editors! Nin Online has always came with an integrated suite of game editors that allow on-the-fly changes to data such as Maps, Events, NPCs, Items, Jutsu etc. These are powerful tools that allow us to add content to the game quickly. Since 2013, we were using tools built in WinForms, which is a dated technology that is no longer well supported by Microsoft and is not cross-platform. I've remade all our in-game editors in ImGui, the same UI system that powers all our in-game user interfaces. Just a few months ago, Nin Online contained the following UI systems, each coming with a little bit of deadweight to performance... Robin's UI system, Eclipse Origin's UI System, WinForms, WolfUI1, WolfUI2, ImGui. As of today, Nin Online only has ImGui. This change will allow us to quickly add on features that are UI intensive features (eg. Guilds, Auctions) much easier in the future. This also cleans up our code base immensely. While it may not directly impact player's gameplay, it is important that we have the best tools to continue to create content for Nin Online. I'm posting this also as a keepsake for the future to look back at these tools that me and a lot of developers for Nin Online have painstakingly worked with and upkept for the past 10 years. Even before that, these editors have had a long history dating back to the days of Mirage Source and Eclipse Origin (the engine Nin Online was originally built with). The new editors are not only cleaner, but they are a lot faster and snappier. Here's a video showcasing our new suite of editors! Play Nin Online today! https://ninonline.org/