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It's not hard, it just takes a lot of retries because this trial is a random shit. The main problem you'll face is preventing enemies from different factions from killing each other. Your main priorities should be to get rid of the most annoying enemies: Bottle Street gang members, dogs (because they can be one-shot by many enemies), and elite guards with pistols. I tell you, they will kill more of their allies than their enemies. It's almost like they have aim-assist to target each other more than you. The sooner you kill all other-faction NPCs the less chances you will have to crap the attempt. Kill any rats that are eating corpses when possible because they taunt everyone, and those idiots might kill each other while trying to deal with the rats. Save your mana elixirs for rounds 10-12, where you’ll need Time Bend to deal with the tallboys as quickly as possible. By round 12, there will be two tallboys, an overseer with a music box, and two random enemies. Some guides advise dealing with the tallboys ASAP using two Time Bends, but one of the random enemies could be a weeper, for example, and the second tallboy might eradicate them while you’re dealing with the first one. A more optimal way to reduce this randomness is to activate Time Bend as soon as the enemies spawn. Kill the first tallboy (I prefer the one on the left, from the point of view in the video). While Time Bend is still active, quickly inspect the other two enemies and kill them fast using Blink. However, it all depends on the spawn points, which are random, of course. In the video, I got lucky and stumbled upon the overseer right after killing the first tallboy, and then I blinked to the other two enemies who were also "guards" and they were spawned under or beside an obstacle, preventing the second tallboy from killing them even if they were hostile to each other.