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Welcome back to the Rosk devlog! In this first update, I'm adding some depth to the game with a big update of the Scoundrel class, the blockout of the very first dungeon, and new tech that changes how you play. From new stealth mechanics and combo points to smarter combat with interrupts and dedicated servers for dungeons, I've been busy! Watch as I break down the design behind the new abilities, take a tour of the "Magikite Research Facility BR-33Z," and show off the new monsters that call it home. -- TIMESTAMPS -- 0:00 - Intro & What's New 0:56 - The Scoundrel Rework: Stealth 1:23 - Scoundrel Rework: Sap & Crowd Control 1:41 - Scoundrel Rework: Combo Points & Finishers 1:58- Designing Our First Dungeon: Magikite Research Facility 2:34 - New Dungeon Enemies: The Gunner & Magikite Mutant 3:20 - A Huge Combat Upgrade: Spell Interrupts! 3:56 - UI Update: New Login Screen & Settings Menu 4:22 - UI Update: The New Character Selection Map 4:35 - The Invisible Magic: How We Deploy Dedicated Dungeon Servers 5:20 - What's Next & Outro -- ABOUT OUR GAME -- Rosk is an in-development Coop online RPG inspired by games like World of Warcraft developed with Unreal Engine. Rosk is not an MMO, you and up to 3 friends can run dungeons with ever increasing difficulty! Beat the timer, get the gear, and tame the wild and savage land of Rosk! All game footage is pre-alpha and subject to change. Please like and subscribe to stay updated! -- FOLLOW THE JOURNEY -- ✅ Follow me on Bluesky! https://bsky.app/profile/Rootcanalent... ✅ Join our community on Discord to chat with us! / discord #gamedev #indiegame #devlog #madewithunity #rpg #worldbuilding #gamedesign #indiedev