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Arcade Game 34 : The King of Fighters 2001

The King of Fighters 2001 Language Watch Edit The King of Fighters 2001 ( KOF '01 ) is a fighting game produced by Eolith for the Neo Geo . It is the eighth game in The King of Fighters series, the third and final part of the "NESTS Chronicles" story arc , and the first game produced following the closure of the original SNK. The game was produced by the South Korea -based company Eolith and developed by BrezzaSoft and Eolith, a company formed by former SNK employees. The game was ported to the Sega Dreamcast in Japan only and PlayStation 2 . The stand-alone PlayStation 2 version was released in North America in a two-in-one bundle with the preceding game in the series, The King of Fighters 2000 . Both the original Neo Geo version and the Sega Dreamcast version were included in The King of Fighters NESTS Hen compilation released for the PlayStation 2 in Japan. The King of Fighters 2001 The King of Fighters 2001 (cover).jpg Cover artwork for the Neo Geo version featuring Kula Diamond and K' . Developer(s) BrezzaSoft , Eolith Publisher(s) Playmore Director(s) Lee Sen Ho Producer(s) Chil Suk Chvoi Artist(s) Nona Composer(s) Papaya (Masahiko Hataya) Kikuko Hataya Series The King of Fighters Platform(s) Arcade Neo Geo Dreamcast PlayStation 2 PlayStation Network Windows Release Arcade WW : November 15, 2001 Neo Geo NA : March 14, 2002 JP : March 14, 2002 Dreamcast JP : December 26, 2002 PlayStation 2 JP : October 23, 2003 PlayStation Network JP : July 15, 2015 Genre(s) Fighting game Mode(s) Up to 2 players simultaneously Cabinet Upright Arcade system Neo Geo Sound Yamaha YM2610 Display Horizontal Contents 1 Gameplay 2 Plot 3 Characters 4 Development 5 Reception 6 References 7 External links Gameplay Edit May Lee is using her 'May Lee Chop!' attack against Sie Kensou while in hero mode Like in the previous game, the battles are once again between teams of four. Instead of a strict "three fighters and one striker" format, this installment introduces the Tactical Order System, which allows the player to select which characters will they control in combat and which characters will serve as strikers. Before each match, the player can form a team configuration of four fighters and no strikers, to one fighter and three strikers. The number of strikers in one ' s team will affect the length and number of stocks of the player's Power Gauge. Teams with no strikers will have a longer Power Gauge to fill and can carry only one stock, while a team with only one fighter and three strikers will fill their Power Gauge quicker and carry up to four stocks. One stock can be used to summon a striker, perform a guard or super cancel, a blow-away attack, or a Super Special Move. MAX-level Super Special Moves requires two stocks to perform. Players can now cancel an attack into a Striker Summon with use of a Cancel Striker, while some characters now have Wire Whip techniques which will send an opponent flying into the air and arrive at the other side of the fighting area.

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