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How To Parry Easier! New Tech CHANGES EVERYTHING! | Wuthering Waves

Struggling to parry some attacks in game? Here's a way around that based off hitboxes. We can even use this for new strats. Here's how to Pre-Parry and Parry Cancel. **Hit that Like button and Subscribe to stay on top of daily, or almost daily uploads!** #WutheringWaves #ProjectWAVE I'm on Twitch too now! See me live at:   / aznvasions   Wuthering Waves interactive map: https://wuthering.gg/map 0:00 Intro 0:24 Parry Showcase 0:56 Basic Parry Mechanics 1:42 Rover Hitboxes 2:10 Pre-Parry 3:05 Why Pre-Parrying Matters 3:32 Lingering Hitboxes 3:58 Where Does Pre-Parrying Work Best? 4:23 How Do Parry Hitboxes Work? 5:13 Easier vs Harder Pre-Parries 5:43 The Exception To Pre-Parrying 6:56 Parry Cancel 7:28 Why Pre-Parry is Required to Parry Cancel 7:47 Why Parry Cancel Matters 8:15 Is Difficult To Use on Non-Gap Closers 8:55 Calcharo Parry Cancel + Ult Dodge Counter 9:37 Summary & Outro __________________________________________________________ TL;DW Not all parries are equal. They vary per character and per attack. Parries are usually rated by first hit in a combo. Rover is my golden standard, since I have most experience with Rover, everyone has Rover, and Rover also has very generous hitbox shapes and lifespan. The two concepts today are Pre-Parry and Parry Cancel. Pre-parry relies on a Resonator’s lingering attack hitbox, allowing you to take other actions while waiting for an enemy to collide with your parry hitbox. This allows a much wider Parry Window by setting up Parries far in advance of the normal window. Hitboxes do not disappear until either hitting an enemy, or expiring naturally. By keeping your distance and swinging a lingering hitbox early, you essentially set up a "trap" for the enemy to run into, making certain annoying moves a lot easier to counter. If you directly hit an enemy with your weapon during a Pre-Parry, your hitbox will prematurely expire and the upcoming Parry will fail. Parry Cancel relies on the delay between producing a hitbox and an enemy being successfully parried. There is a delay even on point blank attacks that allows you to take action before the parry completes, but is measured in milliseconds and difficult to take advantage of. Normally, a Pre-Parry has a massive delay between producing the hitbox and an enemy being Parried. Your hitbox remains so long as you do not cast an echo or swap off. Therefore, your options are skill, or Perfect Dodge. Perfect Dodge is the preferred method to generate Resonance Energy and Concerto Energy to speed up or add tolerance to rotations, while still Parrying the enemy. The Dodge must occur before the Parry lands, meaning the enemy needs to be close enough to be considered hitting you at the moment of Dodge. Jiyan cannot Pre-Parry well due to noticeably shorter first hitbox lifespan. Calcharo can Pre-Parry, and thus can also Parry Cancel reliably with practice, giving massive damage from his Resonance Liberation’s Dodge Counter, while still destroying shields from the Parry itself. Yes, this elevates Calcharo’s rotation damage even higher, whereas Jiyan cannot take advantage of this. __________________________________________________________   / aznvasions   I now also stream on Twitch! We play a lot of variety, including several gachas. Got questions? You can catch me live almost everyday.   / discord   Come join us at the AfterParty! This is our community safe place to hang out and chill. Whether it be Warframe, TFD, Wuthering Waves, Genshin, Honkai, etc. we've got something for everyone.

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