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Tested with 5.3 and working properly if you choose "Open a copy" from 5.3 Open Project dialog. ** NOTE **: somewhere during 5.2 update, the DeadZone modifier no longer allows UpperThreshold to have value over 1.0. Any existing one will still last but new one created won't allow it. It is recommended to update the DPadAxis modifier to just divide 1.143 instead before output the value. I am making a video for full dpad action support and will link it here. Project file in Epic tutorial thread here: https://forums.unrealengine.com/t/com... You probably need a account to get the file. Previous Tutorial: • Unreal Engine 5.1 Enhanced Input - How to ... ** NOTE **: This tutorial is made with 5.2.1, so the project files will not be compatible with older projects, and the things I created in the video may or may not be available in previous version. From my previous video, a couple commenter mentioned about DPad mapping and to provide project file. So this time I created a blank project and migrate my changes over and try to create a very minimal sized project zip that I can share with everyone, you can simple extract the project and migrate the content as you see fit. I will put a disclaimer into the project file and you are responsible for the action you did, I only provide the project file as a learning material. (part of why providing files to public is the headache of legal side of thing, I'd need to find a template and put that into a license or disclaimer etc and it takes time to find a good template. hopefully Epic have a template for me to use.) I picked the license file from this repo: https://github.com/berndmweber/unreal... If someone find this is not suitable, please let me know why.