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Look Dev Artists play a crucial part in both pre production and post production processes. They oversee the overall look of the initial artwork and concentrate on developing the aesthetics of the game in pre production. In post production they create the final finishes on the game’s textures. The Texture Artist will provide the textures chosen for assets then the Look Dev Artist will add shading, special effects, contours, etc. They will also develop the differing conditions of a texture, for example how it will react to elements such as water, light, wind, fire, etc. In terms of character design they may work on skin textures such as goosebumps, heckles, burns, etc. Establishing visual style is an important responsibility of the Look Dev Artist. They work within genre, geography and mood to help establish the world of the game. They keep these style filters consistent throughout the work to maintain a seamless gamescape. Role and responsibilities As the title suggests the Look Dev Artist focuses on the development of the visual style of the game. Overseeing all elements such as layouts, environments, characters, objects, assets, etc are in line with a uniform look. This involves setting the style, color scheme, genre and execution of the artwork. The Look Dev Artist puts the finishing touches on textures to keep then in line with the aesthetics of the game. They curate the color scripts of the game, determining the mood of a scene or level. This is done by determining rendering processes and the stylized asset designs. Responsibilities of the Look Dev Artist may include: Liaise with designers and developers regarding the design brief and visual style of the game Research resources and game genre materials for the development of graphics Create mood boards, color schemes and lighting plans as references for animators and designers Sketch key scenes, environments, characters and assets within the same style Produce a variety of variations of designs and concepts for approval Create prototypes for testing Oversee the visual development of the design process to maintain a consistent look Maintain production documentation Adhere to the production schedule Finish all textures with special effects, lighting, shading, etc Handle input/output files Maintain production documentation Assist in curation of asset libraries Establish format procedures and guidelines Ensure that textures are believable and work well on screen Test ideas to achieve maximum quality results Provide rough preliminary composits of renders for review Apply texture maps, set up scene templates, and define standard render passes Software and other tools used Look Dev Artists may initially sketch out designs and storyboards with pen and paper, however all artwork is finished and presented digitally. Software platforms used by Look Dev Artists can include: Maya 3D Studio Max Cinema 4D Adobe Photoshop Nuke Houdini Keyshot Katana Clarisse Substance Painter Substance Designer Quixel Krita Affinity Designer Clip Paint Studio Renderman Arnold vRay check out my other videos and playlist how to make breakdowns • Видео types of animation • Видео unreal engine • Видео cinema 4d • Видео Mari • Видео Substance Painter • Видео Autodesk Mudbox • AUTODESK MUDBOX | 3D Texturing Sculpting S... Color Grading • Видео Zbrush • Видео Animation Series in Hindi • Плейлист 3D • Плейлист VFX • Плейлист News Adda • Плейлист Premiere Pro • Плейлист Webo Series • Плейлист social media links my ig / lunatic_sunspot food page / lunatic_food channel page / lunatic_talks fx page / lunatic_fx98 twitter / lunatic_sunspot fb / sourabh.soni.16906715 #lookdev #lookdevelopment #whatislookdev #whatislookdevelopment #lunatictalks