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Testing the animation system in DabozzEngine, a custom C++ game engine built from scratch. Features skeletal animation with cross-fade blending, a visual state machine editor, parameter-driven transitions, and real-time playback preview. Built with C++, Qt 6, OpenGL, and Assimp. Tags: game engine, custom engine, C++ game engine, animation system, skeletal animation, state machine, animation blending, cross-fade, indie game dev, game development, OpenGL, Qt6, ECS, entity component system, game engine from scratch, animation graph, blend tree, bone animation, keyframe animation, indie engine, custom game engine development, game engine tutorial, physics engine, PBR renderer, animation state machine editor, real-time animation, game engine showcase, solo game dev, DabozzEngine, fbx animation, gltf animation, assimp, character animation, animation editor, game engine 2025, game engine 2026, C++ project, game programming, animation controller, visual scripting, node based editor, game engine progress, devlog, indie dev, skeleton animation, quaternion interpolation, SLERP blending, animation transitions Hashtags: #gamedev #indiedev #gameengine #cpp #cplusplus #animation #opengl #gamedevelopment #indiegamedev #customengine #DabozzEngine #skeletal #statemachine #devlog #programming #coding #qt6 #ecs #physics #pbr #gameprogramming #animationsystem #blending #solodev #enginedev #fromscatch #indiegame #unrealengine #godot #unity