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this modifier is planned to come out in 10.3 (which is on march 8), according to bliooz it was scripted in a single day. it has some bugs and quirks for now but i think it will get fixed. the mod disables badges and essentially plays out the same as the prisoners vs mercs matches (PvMs from now, for convenience) that are hosted by some isle subservers (mainly hideout). the core gameplay loop is pretty simple: there are 2 teams: the prisoners and the mercenaries, prisoners can kill their "teammates" (though, not required) and have to eliminate the mercs aswell. mercs on the other hand cant teamkill and have to kill the prisoners to win. once one of the teams is wiped out, a ffa starts, and whoever is the last to survive gets the win. to be fair gameplay wise its nothing new for the community, however the fact that it got turned into an official modifier is pretty cool. it also features some updated ui elements. as for the lobby, this was hosted by bliooz in a public server.