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This is 'Trick Track Trek'. This is the 2nd walkway level in "Donkey Kong Country" for the Game Boy Color. It is the 2nd level of Kremkroc Industries, Inc. It is the twenty-fourth level of the game. There are 3 bonuses in this level. In this level, you get on a moving platform. As you ride the moving platform, you will have to deal with many enemies. Advanced Klaptrap makes his debut in this level. He has the ability to jump whenever Donkey and Diddy jump. He is located in the second bonus room. Avoiding obstacles is the way to pass the level. There are 5 changes in this level from the Super Famicom and Game Boy Advance versions. The platform moves slower, making this level longer. In the Super Famicom and Game Boy Advance versions, the platform moves faster, making this level shorter. There is no warp barrel at the beginning of the level. In the Super Famicom and Game Boy Advance versions, the warp barrel is there. Kritter and Krusha are absent in this level. Klaptraps are absent as well. In the Super Famicom and Game Boy Advance versions, those Kremling enemies are present in this level. Gnawtys fall faster on the moving platform, making them harder to defeat or avoid in this version. In the Super Famicom and Game Boy Advance versions, they fall slower on the moving platform, making them easier to defeat or avoid. In the second bonus room, Advanced Klaptrap is there, only he doesn't jump whenever you jump. In the Super Famicom and Game Boy Advance versions, he jumps whenever you jump. Difficulty numbers 1-10: 1. Very easy 2. Easy 3. Fairly easy 4. Slightly easy 5. Medium 6. Slightly hard 7. Fairly hard 8. Hard 9. Very hard 10. Extremely hard Difficulty on this level: Fairly hard Requested by TNTKnockaBob.