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#indiegames #Gameplay #walkthrough ENTER THE GUNGEON PS5 Walkthrough Part 1 and until the last part will include the full ENTER THE GUNGEON Gameplay on PS5. This ENTER THE GUNGEON Gameplay is recorded in 4K 60FPS HDR on PS5 and will include the full game, all endings and all boss fights. Enjoy! If you liked the video please remember to leave a Like & Comment, I appreciate it a lot! Chapters: Convict 0:00 Convict Secret Boss 41:40 Pilot 45:05 Pilot Secret Boss 1:24:31 Hunter 1:27:29 Hunter Secret Boss 2:06:51 Soldier 2:09:01 Soldier Secret Boss 2:52:15 Enter the Gungeon is a 2016 bullet hell roguelike game developed by Dodge Roll and published by Devolver Digital. Set in the firearms-themed Gungeon, gameplay follows four player characters called Gungeoneers as they traverse procedurally generated rooms to find a gun that can "destroy the past". The Gungeoneers fight against bullet-shaped enemies, which are fought using both conventional and exotic weapons. Enter the Gungeon features a perma loss system, causing the Gungeoneers to lose all obtained items and start again from the first level upon loss. Between playthroughs, players can travel to an area called the Breach, where they can converse with non-player characters and unlock new items randomly encountered while playing. Enter the Gungeon is a top-down bullet hell shooter with roguelike elements. The player takes control of one of four player characters,[a] the Marine, Convict, Hunter, or Pilot (collectively called the "Gungeoneers"), who must reach the bottom of the Gungeon to find a magical gun that can "kill the past". Although each Gungeoneer starts out with items and weapons that are unique to the character, they can all shoot guns, knock over tables to provide cover, and dodge attacks by performing a "dodge roll" that allows them to be temporarily incapable of losing health. The player also has a limited number of "Blanks" which can be used to delete all enemy projectiles in a room. Combat is heavily reliant upon memorizing patterns of enemy behavior, and using both cover and dodge rolls to avoid bullets. Development on Enter the Gungeon started in 2014, with four Mythic Entertainment employees leaving the company to fulfill their own project just before the company would shut down later that year. According to developer Dave Crooks, he had been listening to the soundtrack to the game Gun Godz by Vlambeer, and the name "Gungeon" came to him the next day. Crooks presented the name Enter the Gungeon to his fellow team members, and they created the game's lore over a lunch meeting. They then spent the next few weeks developing prototypes of the game mechanics. Though Crooks stated that The Binding of Isaac was one of the game's biggest influences, they also were influenced by Nuclear Throne, Spelunky, Dark Souls, and Metal Gear Solid.