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Mask Texture: https://drive.google.com/file/d/1okbd... You can also create you own mask texture in Photoshop using the circular gradient tool. It took a lot of trial and error to get the gradient just right. There will be weird stretching/jagged edge artifacts if the gradient isn't done properly. I show you how to create sails that simulate flapping in the wind. This is an alternative to baking a cloth animation in blender then importing to unity. After you make a single sail, you can duplicate it, scale it, and use it elsewhere on the ship. You can customise the properties of each duplicate sail through code if required. The forward direction property of the shader refers to the direction that the sail will fill in local space. This means it will still face the correct direction after rotation and translation of the ship. Notes: The shader must have relative (not absolute) vertex position. This setting can be found in the 'Common Properties - Additional Options' section of the shader, towards the bottom. You may want to set Zwrite to on. This will help with the render order if you decide to make the sail transparent. This option is found in the 'SubShader - Depth' section of the main shader properties. In my case, i make the sails more transparent as i zoom in so the loss of visibility isnt too much.