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Hey everyone, just wanted to share the 2nd Update for TRIPPPIE, Iv'e taken everyone's feedback and added a bit more pinball interactions to the level, made the Shield Ball activatable on command rather than auto-activate, changed up the collisions and physics to be a bit more accurate and satisfying, tweaked some of the visuals a bit to make things stand out a bit better and I added a glowing magnet cursor, to indicate the turning/curve point of the ball after a shot. Next up, I want to flesh out the scoring system and add a score board at the end of the round as well as add another level or 2 that can ease the player in and gradually increase in difficulty. I would love to hear what everyone thinks of the concept so far and specifically if the balance between skill/strategy and luck/chaos is correct? Thank you again so much for all the amazing support and feedback everyone, it truly means a lot :)