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TF2 JAILBREAK: BRICKER ARMORY+SECRETSv2 скачать в хорошем качестве

TF2 JAILBREAK: BRICKER ARMORY+SECRETSv2 1 год назад

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TF2 JAILBREAK: BRICKER ARMORY+SECRETSv2
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TF2 JAILBREAK: BRICKER ARMORY+SECRETSv2

TIMESTAMPS 0:00 CELL BREAKABLE(1 TIME USE) 0:31 ARMORY I 0:57 ARMORY II 1:16 SM AMMO DISCO 1:43 MED AMMO(JUMPROPE AREA) 1:58 BLU DR BREAKABLE 2:17 RESPAWN SM AMMO(SOCCER) 2:39 SMALL-INATOR (COLLECTATHON) 3:25 SMALL-INATOR (USE) 3:51 MAZE(OLD VERSION) 4:18 UNKNOWN 2:JUMPROPE TELEPOLE MYSTERY TRIGGER KNOWLEDGE JB BRICKER, SON OF BRICKS SECRET:Spiderwebbed breakable wall(6 hits) in top right cell, teles to BLU side block attack, only works once !Hit/+use 4 circle buttons(1: in hideable red boxes near box game 2:BLU side Strafe Race 3:Top of Medic 4:BLU 9square), then touch wall to the left of RED side DeathRun buttons. AWperhand.sfx and you are SMOL(unlimited time) !Hit/+use top-right corner brick of speaker to right of DISCO entrance to unlock sm ammo !Bleacher side closest to BLU DeathRun exit has breakable(6 hits) with respawn sm. ammo pack !Hit brown floor tiles near jumprope(12 hits for all) to spawn med. ammo pack !Red square(16 hits) of BLU side deathrun can be broken through !??mystery trigger at top of Jumprope telephone pole?? ARMORY:break in through building ceiling near corner closest to wall(6 hits) !brown square(7 hits) in sweeper/obby area enter tunnel for underground path to armory SWEEPER:Ccw spin, spinner moves you, 3-2-1 countdown, can normal jump over sweeper bar, insta-death if pushed to the side of another platform or into water, no walls, middle podium is safe but pushes you OBSTACLE(36s):Hidden instakill zone under floor of final stretch--7-8 bricks after you land from the pipes, can shoot through invisible ceiling AFTER 3rd moving purple obstacle CLIMB(1m28s):Slight delay on when the fans push you, can shoot out of playable area,10dmg+whatever fall damage per fail, can shoot through play area invis walls but not the sentry transparent ones CRUSH GAME:3-2-1 audio+music on game start, playable once per round, invisible kill-zone on top of wrong squares, 3 sets of increasingly-fast rounds(32 overall) 9-SQUARE:5-4-3-2-1 countdown every time, playable once per round, in-between spaces KILL, can tele out of falling platform, touching fence sides from opened door insta-kills FALL GAME:3-2-1 countdown, outer floor disappears the moment start button is pressed, DOES NOT AUTO-STOP AT FINAL BLOCK, can't shoot through 1-way window, loser water insta-kills even if uber'd SOCCER:ball doesn't kill when immobile, ball resets almost instantly upon touch back of goals(but not instant enough to just hide in them), can +use, whip soldiers are fine DEATHCRATE(BLOCK ATTACK):crate kills before game even starts, can't shoot through invisible wall, invis trigger of blue button gives control of block to either team(jump to exit) DEATHRUN:can't shoot through 1-way wall, can hit/+use buttons(turn red when pressed) before opening RED side, can jump from one side of the disappearing platforms to the other in case of trolling teammates DANGER BELOW:3-2-1 countdown, danger comes FROM ABOVE, can't shoot through 1-way glass JUMP ROPE:3-2-1 countdown, transparent wall appears the moment rope starts spinning, spins towards floor, entire rope has collision box but only the bottom portion kills STEADY PACE:3-2-1 countdown, back wall pushes you, moving red squares insta-kill, spinning platform pushes you to right of game area STRAFE RACE:3-2-1 countdown to be pushed into pre-game area, then 3-2-1 countdown to instant gate open(25s?), kill box INSTAKILLS, break breaker box(7 hits,white rectangle) to enter BLU side as RED SPEEDRUN:3-2-1 countdown, infinitely replayable, game wall disappears at start of -ONE, EVERYTHING but top of gray platforms kill, tap s while hopping on gray platforms BOX GAME:3-2-1 countdown, boxes fall in a 4x4 grid, can't shoot through 1-way glass Map by Pancakes. Link https://gamebanana.com/mods/download/...

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