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The Veilguard player numbers suggest that while a bunch of fans bought it at release, sales have stalled and new people aren't buying it. Why could that be? Well, it suggests people who have bought it are failing to recommend the game and poor word of mouth is likely to lead to quickly declining sales. I'm noticing a bit of the same Starfield cope too... talk of the game getting much better if you can just power through the first 10 hours (did a BioWare employee write that to ensure less Steam refunds?) and defenders of the game failing to be able to pinpoint anything genuinely good about it. Anyway, BioWare have already moved onto Mass Effect 5, will fans learn or go through the same cope cycle all over again?