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Saving inventory states is a key feature for 2D games with drag-and-drop systems. In this video, we'll add saving functionality to our inventory, ensuring items stay in the correct slots even after closing the game! We'll be using the menu and inventoy UI we made in these videos: • Menu UI with Tab Switching - Top Down Unit... • Drag and Drop Inventory UI - Top Down Unit... And the saving base we made in this video: • EASY Save System for your Game - Top Down ... Code Files: / inventory-slot-117560971 Download the Top Down Template🐸: https://gamecodelibrary.itch.io/top-d... Full Playlist: • Top Down Tutorial Series - Unity 2D Sprite sheet: https://pixel-boy.itch.io/ninja-adven... All source code for all videos I have made and will make in the future can be found on my Patreon: / gamecodelibrary If you have any suggestions, feedback or questions, be sure to comment below! Any opinions will help me out on this journey ♡ Check out the full platformer playlist! • FULL Platformer Tutorial Series - Unity 2D BUY THE COMPLETE PLATFORMER GAME TEMPLATE NOW!!! https://gamecodelibrary.itch.io/2d-pl... / shop #unity #gamedev #gamedevelopment #unity2d #topdown 0:00 - Intro 0:30 - Prefabs Folder 0:45 - Item Script 1:36 - ItemDictionary 5:09 - InventorySaveData 5:57 - SaveData 6:19 - InventoryController 8:35 - What does GetSiblingIndex do? 9:15 - InventoryController (continued!) 12:05 - SaveController 13:20 - Initial Test 14:08 - MonoBehaviour Error Fix 14:55 - Script Execution Order 15:58 - Working Test!! :-) 16:14 - Save Data Location and JSON 16:58 - Next Video 17:14 - Outro