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Gameplay of Mortal Kombat: Armageddon for the PS2. ‒‒‒‒‒‒‒ ✦ Subscribe ✦ • https://youtube.com/Khonziel?sub_conf... ✦ Find me here ✦ • https://linktr.ee/khonziel ‒‒‒‒‒‒‒ ⏱ TIMESTAMPS ⏱ 00:00 - Intro 05:21 - Liu Kang Vs. Rain 06:48 - Liu Kang Vs. Noob 08:25 - Liu Kang Vs. Sub-Zero 09:59 - Liu Kang Vs. Smoke 10:55 - Liu Kang Vs. Scorpion 12:55 - Liu Kang Vs. Sindel 14:37 - Liu Kang Vs. Onaga 19:26 - Liu Kang Vs. Blaze 23:26 - Liu Kang Ending 24:01 - Credits ‒‒‒‒‒‒‒ PLOT In Mortal Kombat: Armageddon the catastrophe known as Armageddon starts. Centuries before the first Mortal Kombat, Queen Delia foretold the realms would be destroyed because the power of all warriors from all the realms would rise to such greatness it would overwhelm and destabilize the realms, triggering an all-destructive chain of events. King Argus had his sons, Taven, and Daegon, put into incubation who would one day be awakened to save the realms from Armageddon by defeating a firespawn known as Blaze. In the end, however, Shao Kahn is the one who defeats Blaze, causing Armageddon. ‒‒‒‒‒‒‒ ABOUT THE GAME Mortal Kombat: Armageddon is a 2006 fighting game and it is the seventh main installment in the Mortal Kombat franchise and a sequel to 2004's Mortal Kombat: Deception. The PlayStation 2 and Xbox versions were released in October 2006, with a Wii version released on May 29, 2007 in North America. The Xbox version was not released in PAL territories. Chronologically the final chapter in the original Mortal Kombat storyline, it features virtually every character from the previous games. Players select one of them and battle a selection of the other fighters to determine the fate of the Mortal Kombat universe. The gameplay retains many of the same elements from the previous Mortal Kombat titles Deadly Alliance and Deception, including characters' multiple fighting styles. Instead of the prescripted Fatalities of the previous games, players can now create their own Fatality from a series of gory attacks. They can also design a custom character using the "Kreate a Fighter" mode. The game also includes the story-based Konquest mode from Deception, now casting the player as the warrior Taven, who must defeat his evil brother Daegon. Succeeding its predecessor's "Puzzle Kombat" mini game is "Motor Kombat", a cartoonish driving game influenced by Mario Kart. The game was well-received, particularly for the large number of playable characters and the Konquest mode. However, reviewers criticized the use of the same engine from the previous two games as well as the similar play styles between characters. Reaction to the game's custom Fatality feature was also mixed. Armageddon is the final Mortal Kombat game for sixth generation consoles and the first for seventh generation consoles with its release for the Wii. The next game in the series, the crossover title Mortal Kombat vs. DC Universe, was released exclusively on seventh generation consoles. The main storyline of the series was later revisited in the 2011 Mortal Kombat reboot, the first production from the newly-formed NetherRealm Studios. Each character possesses two fighting styles (instead of the three previously available in Deadly Alliance and Deception), one hand-to-hand and one weapon. Some of the larger bosses, like Onaga, have only one fighting style available. Other characters, such as Smoke and Mokap, do not have a weapon style, but a second unarmed style. Armageddon also introduces two new combat systems: the Air Kombat combo system which is similar to Marvel vs. Capcom series' Air Combo and was also first shown in Mortal Kombat: Shaolin Monks action spin-off game; and a Killer Instinct series' combo breaker-styled Parry system. Also new to the series is the ability to create a Fatality. These custom fatalities are a constant series of commands that players input until the Fatality ends. This method of performing Fatalities replaces the character-specific Fatalities of previous Mortal Kombat games, where gamers would simply enter one input and view the Fatality cinematically. As the player adds each input, less time is allowed for further inputs and some moves cannot be repeated. There are eleven levels that can be achieved with Kreate a Fatality, the lowest being a basic Fatality and the highest an "Ultimate Fatality". The greater the number of inputs for the Fatality, the more koins (the in-game currency) are given to the player. #MortalKombat #MK #PlayStation ‒‒‒‒‒‒‒