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[4K] DOOM 3 ⛧ Mission 17. Delta Labs - Level 2b: Union Aerospace Research Division \ Veteran скачать в хорошем качестве

[4K] DOOM 3 ⛧ Mission 17. Delta Labs - Level 2b: Union Aerospace Research Division \ Veteran 5 лет назад

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[4K] DOOM 3 ⛧ Mission 17. Delta Labs - Level 2b: Union Aerospace Research Division \ Veteran
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[4K] DOOM 3 ⛧ Mission 17. Delta Labs - Level 2b: Union Aerospace Research Division \ Veteran

Delta Labs - Level 2 (North) Delta Labs Research Facility - Sector 2 North contains the Biological Research division, focusing on studying various specimens from matter transfer tests. All specimens are catalogued and stored locally. Items found: 5x PDA, 1x Keycard, 2x Video Disk Enemies: 4x Arch-Ville, 42x Imp, 22x Zombies Leave the teleporter and enter the door here. Follow the hall. On your way, a Flaming Zombie will attack you. Kill it, then enter the room here. There is an access card here, but watch out for the headless Zombie. Return to the hall, and kill the 2 Imps. Then enter the locked door. There are 2 Commando-Zombies here, so kill them. There is a panel you can use, to unlock the storage room. Use it, then go inside and kill the Zombie. Grab the goodies and use the Health Stand if needed. Then enter the door in the previous room. Special tactic here again ;p Run to the corner and kill the Commando-Zombie and Zombie. When they are killed, an Imp will be summoned right next to you, but you can easily kill it before it can even react. Grab the PDA that you can find here. User Data Name: Francis R. Erikson I.D. Number: 71 25-64 Post: Delta Labs. Level 2 Title: Maintenance Supervisor Security Clearance: Central Access User Mail From: Delta Security Subject: Locker code change request Date: 11-02-2145 Body: Francis, A few extra supplies for the Central Security Team will be sent to your area. Please store them in Locker 103, and change the code to 259. Thank You, Thomas Sandersen Delta Security, Clerk User Mail From: Corbin Hues Subject: Martian Buddy Cabinet Date: 10-30-2145 Body: Francis, Shipping received one of those dumb Martian Buddy storage cabinets again but no one here can figure out how to open it. Can you go on-line and see if you can find the code? I'll have the guys put it in one of those storage rooms upstairs for you. Thanks for the help -Corbin Enter the locked door, which you can open with your new security clearance. Kill the Imp and 2 Commando-Zombies. Enter the room a bit further and kill the Zombie. Walk down the path and enter the new room. And woopy! An Arch-Ville will be summoned. This is the most irritating enemy in the game -_____- When it's killed (plus the countless other enemies), walk further down the hall. There is an Imp here, and when you open the door, 2 Commando-Zombies will attack. Kill them off, then go into the next room, grab the goodies and use the lift to go up. There is a lift here according to Legion and Ryan that brings you armor and clips. When you walk to the upper floor of the room where the Arch-Ville was summoned, another one will be summoned at the lower floor ;___; Kill it off quickly. Enter the shaft here. Grab any goodies you find, then drop down to the lower floor. The scientist here will give you the code 624. When you go a bit further in the room, you'll find cabinets on which you can use this code for goodies. When you are done, turn around and enter the hall with all the boxed piled up. When you come in a new room, kill the Imp, and the... Arch-Ville... boooo! When you go to the other side of the room, a Commando-Zombie will rush out of the room. Enter that room. Weeeee... monsters! Well they won't attack, I forgot to add that ;p You can download information about the monsters here. User Mail From: Research Archive Subject: Specimen 197 -Imp Date: 11-15-2145 Body: Specimen 197 -Imp This humanoid's long and muscular limbs make it extremely agile as a biped or quadruped. Its long and sharp claws allow for climbing steep surfaces. A configuration of 10 eyes provides this creature with a wise field of vision and the ability to see with clarity in low-light environments. User Mail From: Research Archive Subject: Specimen 42 -Living Dead (partial) Date: 11-15-2145 Body: Specimen 42 -Living Dead (partial) Able to function without recognizance brain activity, this creature has little regerd for self-reservation. Though slow moving, its behaviour is aggressive and tenacious. User Mail From: Research Archive Subject: Specimen 31 - Hellknight (partial) Date: 11-15-2145 Body: Specimen 31 - Hellknight (partial) The cranial mass of this bipedal specimen indicates that is one of the largest creatures inhabiting the site. Overpowering its prey with sheer might, the Hellknight is one of the most ferocious predators known to our researchers. NO COMMENTARY GAME-PLAY #fru77y Video Games Guide Solo and Coop PLAYTHROUGH Complete Campaign Story 100% WALK-THROUGH Puzzle Solution LET'S PLAY    / fru77y  

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