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Key Features and Functionality: Creating a Display Entity: The Axiom mod offers a "Create Display Entity" button in the Context Menu. This opens up a window similar to the creative inventory, allowing you to choose between creating an item, block, or text display. Gizmo Manipulation: Once a display entity is placed, it can be manipulated with a "gizmo" (a set of colored arrows and handles) that appears in-game. This gizmo allows you to: Move: Drag the arrows to move the entity along the X, Y, or Z axis. Rotate: Rotate the entity on any axis. Scale: Change the size of the entity on any axis. Editing Menu: Right-clicking the white cube in the center of the gizmo opens an editing menu with more detailed options. This menu allows you to: Manually input precise translation, rotation, and scale values. Adjust additional settings like brightness, shadow radius, and glow color. Keyboard Shortcuts: Axiom includes a number of helpful keybinds for working with display entities: Right-Click: Moves the display entity to the block you're facing. Scroll Wheel: Nudges the display in a small step size. Control + Scroll: Increases the step size for more significant movement. Shift + Scroll: Decreases the step size for fine-tuning. Control + C / Control + V: Copies and pastes a display entity. Delete / Backspace: Deletes the selected display entity. Advanced Features: Axiom's display entity tool also allows for more advanced techniques, such as: Grouping: Grouping multiple display entities together to move, scale, or copy them as a single unit. This is especially useful for creating complex custom designs. Saving to Clipboard: You can copy a display entity to your in-game clipboard, allowing you to easily duplicate it or save it for later use.