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turns out all I had to do to make the level work is use an older version of MH (the tool that activates noclip), after so many months I finally got this out. Good run, but there are points where I slow down cause I didn't remember the level, like some Totems; or in the tunnel of spirits I thought the Baron was a replacement for the Mancubi but they spawned after I killed him and I almost died due to that; or Archviles and spirits in the final arena. The level definitely aged, so many of the new tactics make quick work of it, but there's still something about it that clicks with me, might be Atlantica itself, might be just nostalgia. The final phase with the 3 permanently buffed Marauders is still scary tho. At one point I manage to rocket punchswap going out of the plasma rifle, NO idea how I did that and I couldn't replicate it while playing but it was cool I guess. At another point I had to noclip through a bugged door, it's always a 50/50 whether that door bugs out or not. I'll do the 1 hour slayer gate separately ( • UAC Atlantica Master Level's 1 Hour Slayer... ) The skin pack I used: https://www.nexusmods.com/doometernal... All working Doom Eternal level mods (fully updated): • Запись ------------------- Doom Modding Discord: / discord Doom Modding Discord #2: / discord The Immortal Realm: / discord