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In this video I take an in-depth look at the river technology in Crimson Desert from the perspective of an environment artist. Having previously worked on river development for Red Dead Redemption 2, I’m especially interested in how Pearl Abyss are pushing water simulation forward and what makes these rivers feel so believable. This is not a gameplay or story video. Instead we focus purely on the environment art, terrain design, and the water simulation technology that makes these rivers the most impressive I’ve seen in games. Topics covered: • Water simulation vs traditional flow maps • How Crimson Desert rivers achieve realistic flow • Terrain design and believable river construction • Simulation optimization techniques • Interaction between characters, objects, and water • Why I regard this as the best river tech in gaming Crimson Desert’s world continues to impress me with its scale and technical ambition, and this river analysis is just the beginning. I’m looking forward to exploring more of the world including the coastal water systems in future videos. Thank you so much to all channel members - your support genuinely means a lot. Channel members get: Early Access to videos (when possible) Access to our private Discord Direct discussions about environment art and game tech Thanks for watching! David Base ReShade Preset used: Crimson Desert Visual Redux Reshade by Skytex https://www.nexusmods.com/crimsondese... Houdini FLIP video examples: https://www.appliedhoudini.com/blog/t... Video of simulation of the Shallow Water Equation (SWE) • Numerical simulation of the shallow water ... Flowmap Illustration: https://kevintoddfx.com/fire 00:57 An In-Depth Look At A River 01:56 Thank You Channel Memnbers 02:21 Lets Get Started 02:53 What Is A Flowmap? 03:32 Checking Out The Water! 06:12 ReShade Time! 08:53 Waterfalls Arent The Focus Here 10:02 River Sims Need Good Environment Art 12:33 Lets Talk Simulations 13:11 Houdini 'FLIP' Simulation 15:17 Shallow Water Equation 'Solver' (SWE) 16:40 'Live' Simulation? Resetting the Sim... 18:32 Bug Or Optimisation? 19:46 A Note On Riverbank Construction For Artists 22:38 The Importance Of Good Terrain With Water Sims 23:53 Exploring the Narrower, Upper River 26:15 The Hassles Of Hand Editing Flowmaps 27:19 Resetting The Sim... Again 28:37 More Sim Resetting! 29:15 Closing Thoughts GRAPHICS SETTINGS - Video - Resolution: 2650 x 1440 Upscale Mode: NVIDIA DLSS 4.0 Upscale Resolution: Quality Frame Generation: OFF Ray Reconstruction: ON Reflex: ON V-Sync - OFF HDR: OFF Graphics: Everything at highest settings. ================================================================================ ❤ Ways to Support My Channel ❤ ✔ GOG Affiliate (price is same for you): https://go.adt256.com/t/t?a=157884545... ✔ Give a Tip on Ko-Fi: https://ko-fi.com/gameworldart ✔ Give Super Thanks, like or comment ================================================================================ 🔷====== PC specs ======🔷 GAMEPLAY PC - Case : HYTE Y60 Mid Tower Case - Black Motherboard : ASUS TUF Gaming B760-PLUS WIFI Intel Motherboard CPU : Intel Core i9 14900K LGA1700 CPU Cooler : CoolerMaster MasterLiquid 360 Atmos ARGB Liquid Cooler GPU : Palit GeForce RTX 5070 Ti GamingPro V1 16GB GPU RAM : Kingston FURY Beast RGB 64GB (2x 32GB) 6000MT/s Power Supply : 850W Cooler Master MWE 850 V2 TV: 55" BRAVIA X75WL 4K RECORDING PC - CPU : Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz (6 CPUs), ~3.7GHz GPU : RTX 3050 RAM : 32GB #CrimsonDesert #CrimsonDesertWaterSimulation #PearlAbyss Commentary and in-game audio. Captured on PC using OBS: https://obsproject.com/ Edited with Davinci Resolve: https://www.blackmagicdesign.com/uk/p...