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Welcome to the first part of my Left 4 Dead 2 mapping tutorial series. In this episode I go over my intentions of this series, and basic Hammer editor skills to get newcomers up to speed. You may notice the date on the recordings shown in this video. Yes, I was debating spending the time to fully polish and upload this to the internet but ultimately I've decided to go through with it. I hope anyone can find this helpful. If you have any questions, please firstly do your due-diligence of researching on your own. If you're still stuck, post a comment and I will try to help out. TopHattWaffle's Hammer Tutorial V2 Series: • Hammer Tutorial V2 Series L4D2 Skylist: https://developer.valvesoftware.com/w... Chapters: 00:00 - Intro 01:21 - Launching Hammer 01:41 - Layout 02:11 - Creating a Brush 03:33 - Complex Brushes 05:30 - Texturing Brushes 06:25 - Prop Types 06:49 - prop_static 07:32 - prop_physics 07:48 - prop_dynamic 08:26 - Ladders 09:21 - Spawnpoint 09:32 - Compiling the Map 09:48 - Sealing Leaks 10:40 - Sky Texture (fixing leaks continued) 11:00 - Playing the map 11:36 - Lighting Intro 12:05 - light_environment 13:42 - light & light_spot Check out my upcoming mapping project, titled City of Evil: • City of Evil Steam Profile: https://steamcommunity.com/id/qdude21/ Valve Developer Wiki: https://developer.valvesoftware.com/w... If there are any problems with the subtitles of this video, please let me know via a comment.