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Follow me on Twitter / dino_smash_ Follow me on Twitch / dino__smash D-Lab Training Grounds is a series in which I create builds for dinosaurs and pit them against each other in a set of three exhibition matches per video in order to showcase every dinosaur's full potential and just show how fun the Dinosaur King Arcade game really is. How are moves decided? Moves are decided using a random number generator app from my phone, in which 1 and 4 are rock, 2 and 5 are scissors, and 3 and 6 are paper. I have used all these builds in previous videos, but since these dinosaurs did pretty much nothing back then, I decided to give them a second time. Team 1: Wuerhosaurus Crisis Rock: Sand Trap Paper: Rock Roller Scissors: Gigarock Hammer Explanation: While Wuerhosaurus doesn't have a lot of hp thanks to being a 1000 strength dinosaur, and as such, may not survive much, I have created this set in hopes of it being able to dish out some good damage if it can survive until it gets to red health, safe to say, its attack can be lethal at times, and being able to activate sand trap with 1000 technique during ties can let it dish out some more damage before it goes down. Patagosaurus Scissors-Scissors Rock: Diving Press Paper: Attack Burst Scissors: Ocean Panic Explanation: I am trying really hard to have sign-sign dinosaurs be able to get that power-up, but it doesn't happen a lot unfortunately. Even so, I think I want to use Patagosaurus more, since it doesn't have a lot of usage anywhere, and I want to give it some love. Lanzhousaurus Revival Rock: Tie Attack Paper: Softening Beam Scissors: Tie Breaker Explanation: Revival only occurs during ties, and I wanted to see if a tie set could work well with it. Tie Breaker is here so that it can prevent more ties if it manages to revive, and Softening Beam has good synergy with it if it activates. Team 2: Giganotosaurus Attack Rock: Magma Blaster Paper: Attack Burst Scissors: Light Recovery Explanation: Strongest Magma Blaster in the game by the way. And with a recovery move, it can possibly get one or two more chances to use Magma Blaster, and with Attack Burst, it balances its other attacks as well as making its critical move even more deadly. Sinraptor Super Rock: Biting Wind Paper: Sonic Blast Scissors: Anhanguera Dive Explanation: The technique doubling from going Super can help both in activating Anhanguera Dive as well as Sonic Blast, so if it wins or ties, it can get something out. Titanosaurus Tie Defense Rock: ACT/Alpha Missile Paper: Aqua Whip Scissors: Ocean Panic Explanation: While its technique it's not high, it has many chances to activate ocean panic without having to suffer any damage thanks to tie defense, and I really wanted to capitalize on that type's ability.