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Sonic The Hedgehog (PAL) Part 1 On SEGA Master System Introducing for the first time on Youtube, a full SEGA Master System playthrough of Sonic The Hedgehog running in PAL 50Hz. I was extremely disapointed with every result that came up on a Youtube search, I was trying to find a playthrough in PAL 50Hz but every search that came up was recorded in NTSC 60Hz where everybody does the same boring speed runs through this game. So I decided to do a playthrough of my own through this game and it is the best playthrough of this game to date on Youtube. This playthrough has been recorded altogether and not broken up into parts like my Mega Drive Sonic playthroughs, so you'll be able to keep track of my score and lives through out the playthrough. It was recorded a very long time ago, sometime around 2000, 2001 off an original SEGA Master System console. I hope you enjoy it! I actually take my time in the levels and rack up a huge score unlike others. NOSTALGIA: This was the very, very first video game I ever played in my whole life, I was 8 years old in 1992 when my mother bought me a SEGA Master System II console that came with Sonic The Hedgehog, Hang-On and Alex Kidd In Miracle World built into the hardware. This game is responsible for my obsession with video games. After the success of Sonic on the SEGA Mega Drive/Genesis, SEGA quickly also ported Sonic The Hedgehog to the SEGA Master System and Game Gear that following year in 1991. The Game Gear version is very similar to the Master System version, it featured a higher colour palette and stereo sound output but disapointingly featured a much lower screen resolution which made all Game Gear games very hard to play because you couldn't see what was around your player, Sonic 2 on Game Gear is a prime example of that. This Master System version has less sprites and only mono sound but features a higher screen resolution, yes even in PAL 50Hz. GREEN HILL ZONE: Sonic starts his journey in the luscious valley of Green Hill, running and tumbling down rolling hills, collecting rings, jumping over pits of spikes and splashing through the chilling waters in an underground cavern. At the very top of the Green Hill in Act 3 Dr. Ivo Robotnik makes his move. Can Sonic stop the Doc from stealing innocent animals? DIFFERENCES FROM THE SEGA MEGA DRIVE VERSION: 1. When Sonic jumps on a shield monitor he is then able to keep the shield on him through out the whole game, (unless he gets hit). 2. Collecting 100 rings in an Act will leave Sonic with 0 rings, to advance to a Special Stage Sonic must collect at least 50 rings to 99 rings. 3. Arrow monitors have replaced the star posts from the 16-bit version also allowing you to restart the game from that spot if Sonic lost a life. 4. The end of level markers in the 16-bit version which did nothing except to show the exit are now transformed into bonus panels that reward Sonic with a bonus. Robotnik's face means you get nothing! Sonic's face means you get an extra life, ring means you get 10 rings and the exclamation point means you have access to the special stages. 5. The Chaos Emeralds are hidden in each Zone and not the Special Stages. 6. Special ring bonuses are rewarded for completing a Special Stage under the time limit. 7. Extra lives are rewarded for scoring every 50'000 points which was not possible on the Mega Drive/Genesis version. 8. After hitting a 1up item box and then losing a life in any Act of any Zone, the 1up item boxes don't return. 9. The soundtrack to this game was programmed only through the Texas Instruments PSG: SN76489 soundchip unlike the Mega Drive soundtrack which was programmed through both the FM: YM2612 and the PSG: SN76489 10. According to the credits, music for this version was composed and programmed by both Masato Nakamura and Yuzo Koshiro 1991.