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DISCLAIMER: This video is boring to the average YouTube viewer. Even with drag and drop to blaspheme make a game. We show buttons animations. We create a trigger for animations. And we play a bit. Keys: TRectAnimation FloatAnimation Trigger IsOK=True StartTriggerAnimation The game is a little hard. My son made the time to 2 seconds and played well. That was natural. The point is, do the good races thereof. 0:00 Overview 0:42 Start Delphi and go 1:09 Save the project 1:23 Create the UI with Layout, GridLayout, Label and so on 5:12 Add StyleBook 5:23 Select and apply the "EmeraldCrystal" style for Windows 5:36 Feed and preset a Master Button (Button1) to the GridLayout 6:06 Creating the "Game Over!" Page with animation for Rectangle 10:07 Back to create game 10:17 Master Button (Button1) DragMode to dmAutomatic for DragDrop, DragOver 11:18 Create animation for Master Button (Button1) for RectAnimation (Margins) and FloatAnimation (Font.Size) 12:50 The Master Button is multiplied (20 Button) 13:43 Give the app an OnCreate procedure 14:02 The scoreboard gets an animation 15:55 Create trigger for IsOk for TButton class (only up to Delphi Seattle) 17:52 Master Button (Button1) Set events for DragDrop and DragOver 19:35 We test DragDrop 20:09 Layout must have HitTest = True for DragDrop 20:29 The Master RectAniamtion1Finish has yet to be determined 21:16 Manage score and high score for display 24:27 Create and test the game loop 31:27 Setting the "Game Over!" side 33:37 Creating and testing game data save and load methods 36:40 Set the app caption 36:54 We test the app "DragOver" 38:17 Select and apply the style "CoralCrystal" for Windows, then we test the app 39:09 Select style "Copper" for Windows and accept, then we test the app 40:08 Select style "CoralDark" for Windows and test again 41:28 We're done https://twitter.com/hashtag/WhyIChoos...