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I'm drawing a hexmap with the playtest version of Mythic Bastionland by my favorite TTRPG designer, Chris McDowall. I talk about how the game is designed with the exploration of the hexcrawl as a core component of play, improving upon the optional procedures of DnD 5E. I also talk about some of my thoughts around AI art and the concerns I have for preserving the ability to attribute ideas to other human beings. EDIT: Mythic Bastionland is not using AI generated art! Huzzah!! Map Crow Zines are back in print! https://www.etsy.com/shop/MapCrow?ref... Chris McDowall's YouTube: / bastionland Chris McDowall's Blog: https://www.bastionland.com/ My Mythic Bastionland Worksheets: https://drive.google.com/file/d/18IRj... JP Coovert's YouTube: / jpcoovert JP's "Making Maps" Zine: http://www.jpcoovert.com/shop/flik-si... Download the MONSTROUS Preview Packet: https://www.thecloudcurio.com/monstrous Sign up for the email alerts to make sure you here when the project goes live! I often draw with Foam Grip Tubes from Impresa to ease my hand strain. You can buy them here: https://amzn.to/3KgpDXs ++++++++++++++++++++++++++++++++++++++++++++++ Patreon: / mapcrow Podcast: https://thesplatbook.com/episodes Join my Newsletter: https://www.kylelatino.com/newsletter Itch Store: https://mapcrow.itch.io/ Merch Store: https://www.etsy.com/shop/MapCrow Drivethru RPG: https://www.drivethrurpg.com/product/... Animation by Onesleepybeetle: https://www.haileesmith.com/ Music by Ivan Formin: https://ivan-fomin.itch.io/ Additional Music by Alex Ansaldi: https://www.epidemicsound.com/artists...