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Our first dive into Action Game Maker from Gotcha Gotcha Games. AGM is the successor to Pixel Game Maker and built on Godot 4.3. Setup 00:00 - Intro 00:34 - Creating a new project 00:59 - Exploring the Action Game Maker interface 01:23 - Setting up project organization with folders Level Creation 01:49 - Creating a new game scene (level) 02:21 - Understanding scene layers (distant view, middle view, near view, wall layers, base layer) 03:04 - Saving scenes and organizing files 03:27 - Creating a tileset folder structure Tileset Setup 03:42 - Importing tileset assets 04:00 - Creating a new tileset from an image 04:33 - Setting up tile properties (shape, size) 04:47 - Applying the tileset to the base layer 05:18 - Adding collision to tiles 06:42 - Creating corner collisions for slopes 06:55 - Drawing tiles in the level scene Camera and Display Settings 08:21 - Adjusting the display window size 08:42 - Configuring camera settings and zoom Player Character Setup 09:37 - Creating folders for player objects 10:02 - Importing player animation assets 10:44 - Creating a player game object 11:01 - Setting up character properties (player group, collision layers) 12:42 - Adding Sprite2D and AnimationPlayer nodes Animation Setup 13:41 - Setting up the idle animation 13:55 - Configuring sprite frames and animation timing 17:58 - Creating a looping animation 18:25 - Saving animations to the animation library 19:02 - Connecting animations to the Action Game Maker object 20:28 - Creating a visual script for the player 21:25 - Understanding state machines in Action Game Maker 22:25 - Assigning animations to states 22:38 - Adding the player to the level Camera Following 23:04 - Setting up the camera to follow the player Controls and Movement 26:55 - Creating input controls for movement 27:54 - Setting up basic left/right movement 28:32 - Adding state transitions between idle and run 30:31 - Configuring movement settings (speed, acceleration) 31:51 - Adding conditions to switch between idle and run states 33:13 - Visualizing collision shapes for debugging Jump Mechanics 33:39 - Setting up jump animation 34:38 - Creating a jump button input 35:18 - Adding jump state transitions from idle and run 36:53 - Configuring jump parameters (height, gravity) 38:37 - Setting up conditions to return to idle after landing 40:04 - Testing complete basic character movement Links: https://store.steampowered.com/app/29... - Action Game Maker https://elvgames.itch.io/complete-pla... - Used Tilesets https://xthekendrick.itch.io/roguelik... - Used Character Sprites Follow my Indie jRPG "Llewl and the Lyre of Two Worlds". https://store.steampowered.com/app/26... https://www.kickstarter.com/projects/...