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DM Guide and Tips for Thither and Loomlurch. Playing D&D Wild Beyond the Witchlight on the Roll20 VTT here: PLAY Episode 1/Session 1 (Witchlight Carnival 1): • DnD Actual Play WILD BEYOND THE WITCHLIGHT 1 Ep 2 (Witchlight Carnival 2): • DnD Actual Play WILD BEYOND THE WITCHLIGHT 2 Ep 3 (Hither): • DnD Actual Play WILD BEYOND THE WITCHLIGHT 3 Ep 4 (Downfall): • DnD Actual Play WILD BEYOND THE WITCHLIGHT 4 Ep 5 (Bavlorna's Cottage): • DnD Actual Play WILD BEYOND THE WITCHLIGHT 5 Ep 6 (Thither): • DnD Actual Play WILD BEYOND THE WITCHLIGHT 6 Ep 7 (Loomlurch): • DnD Actual Play WILD BEYOND THE WITCHLIGHT 7 Ep 8 (Yon): • DnD Actual Play WILD BEYOND THE WITCHLIGHT 8 Ep 9 (Motherhorn): • DnD Actual Play WILD BEYOND THE WITCHLIGHT 9 Ep 10 (Palace): • DnD Actual Play WILD BEYOND THE WITCHLIGHT 10 Ep 11 (Palace, FINALE): • DnD Actual Play WILD BEYOND THE WITCHLIGHT 11 TIPS Chapter 1: • How to Run WILD BEYOND THE WITCHLIGHT Chap... Ch 2: • How to Run WILD BEYOND THE WITCHLIGHT Chap... Ch 3: • How to Run WILD BEYOND THE WITCHLIGHT Chap... Ch 4: • How to Run WILD BEYOND THE WITCHLIGHT Chap... Ch 5: • How to Run WILD BEYOND THE WITCHLIGHT Chap... PACING= Hour 0-1: Arrival (p102), Dryad (p104), Wanted Poster+Nib's Cave (p106), Random Encounters Hour 1-2: Random Encounters Hour 2-3: Little Oak (p108), Random Encounters Hour 3-4: Wayward Pool (p110), Zarak Attacks (p112), Long Rest/Level at Little Oak = Hour 4-5: Approaching (p113), Goblin Market, Parlor Hour 5-6: Alarm! Get the Kids Out! Explore Hour 6-7: Final Showdown with Skabatha, Explore Hour 7-8: Explore = Music: The Feywild by Tabletop Audio Special Knowledge/Prep Are you missing any items that you suspect Skabatha has? What? (L16, p130) Were you crowned the Witchlight Monarch? (All) Did you receive singing lessons from Palasha? (Fairy Rings p100) Did Dirlagraun the Displacer Beast give you anything? (Little Oak p108) Did you take any costumes from the Witchlight Carnival? What was it? (Wayward Pool p110) Did you win at hide-and-seek in the Witchlight Carnival? (L5, p119) Are you here on a chore from Bavlorna? What is it? (L11, p124) Think about what your 4 closest family members look like (L11, p124) Did you lose anyone in the Hall of Mirrors? Who was it? (L13, p126, Rubin Sugarwood) Bard+History: The League of Malevolence is an odious assemblage of villains united in one purpose: the accumulation of power. Its founding member, the sorcerer Kelek, expects his confederates to work together for their mutual benefit, but he also encourages them to pursue their own evil schemes. (p219) Bard+History: The noble adventuring party known as Valor’s Call was founded by Strongheart, a resolute human paladin committed to destroying evil wherever it rears its ugly head. Strongheart is always on the lookout for courageous heroes who are willing to devote themselves to a good cause. (p224) Nature+Fey/Sylvan: A redcap is a homicidal creature born of blood lust. Redcaps, although small, have formidable strength, which they use to hunt and kill without reservation or regret. (p240) Nature+Fey/Sylvan: Boggles are the little bogeys of fairy tales. They hide under beds and in closets, waiting to frighten and bedevil folk with their mischief. (p229) Nature+Fey/Sylvan: Campestris are happy-go-lucky mushroom-like creatures with few cares or worries. They are captivated by music. If anyone plays an instrument or sings in the campestris’ vicinity, the little creatures will happily sing along, each in an obnoxiously nasal falsetto, as they dance and caper around whoever is making the music. (p101, 232) Survival: Foraging for food and water should be relatively easy in Prismeer. (p61) Survival+Fey/Sylvan: If you are lucky, you can find feywild treats while foraging for food in Prismeer. (p61) Locations Fairy Rings: The true seeing will be big when Will is found. Singing lessons. Random Encounters: Use for Pacing (p102) Nib's Cave: If you by chance ran Waterdeep Dragon Heist, he could have been from that Little Oak: True seeing will reveal Will as an Ogre Magi. Dirlagraun's ball. Wayward Pool: Costume from Witchlight Carnival. Zarak - Strengthen L3 Parlor: If following Will's plan, when alarm goes off, Hag will eye PCs suspiciously tell the mimics to restrain them and then head to garden. If party extra strong, have her chair turn into mimic too. She will return and find the PCs when you like (recommend at start of Hour 6-7). Remember the Bobbing Lily Pad is here. L5 Garden: Hide and Seek Champion. L11 Family Tree: Chore for Bavlorna?. Family images. L13 Kitchen: Mishka knows password to Doll House. Lost at Hall of Mirrors? L14 Study: If you forgot the Bobbing Lily Pad, you can have it rolled up beside a bookshelf here. L16 Bedroom: Lost thing in doll house. Get the Kids Out - Any group of kids can tell where others are at, the plan did not address the dormitory (L8) or seweing room (L9) so PCs can decide to help or not. Skabatha Slain: Beetle! p114 Resources Eventyr Games: The Wild Beyond the Witchlight Complete DM's Bundle & Map Pack: dmsguild.com/product/371556 The Wild Beyond the Witchlight Map Pac: dmsguild.com/product/373550 Tessa Presents 80 Maps for The Wild Beyond the Witchlight: dmsguild.com/product/372296 Have fun! Let me know how it goes!