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Messing around with Unity3D and SteamVR. I didn't really know what I was planning to do with this--it just sorta happened. It doesn't currently register swords hitting you, and if you try to parry with a quick swing, the sword in your hand can pass through the sword you're trying to parry. CCD solves this, but seems to introduce some other, far worse issues involving swords locking up on contact and both refusing to move for a few seconds. I'm working on figuring out why that happens, because CCD seems like a must-have for this. It surprised me how easy it was to get Unity to work with the Vive headset and controllers--this demo was made with only about a day's work. Downloads: Executable: https://www.mediafire.com/?qzjdts9dk3... Source: https://www.mediafire.com/?q6pil5u33e...