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No commentary version: • (No Commentary) Ocarina of Time: All ... This video is tool-assisted. Created with gz: https://github.com/glankk/gz The gz macro for this run is available here: https://drive.google.com/file/d/1Kf8S... (make sure "wii vc camera" in macro settings is unchecked) LOTAD by PancakeTurtle, Kaztalek, Tharo Total inputs: 185995 Rerecords: 80923 This run aims to complete Ocarina of Time, including all 8 of its main dungeons, in as few C presses as possible. This run does not use SRM or ACE. In normal gameplay, C buttons are typically used for the following: Using items equipped to the C buttons Equipping items to the C buttons in the pause menu Playing ocarina songs Calling Navi Looking around in first person Some less common uses: advancing text with C-up, moving the cursor in the filename input !! SPOILER WARNING !! There are spoilers for important moments in the run beyond this point! Route FAQ by ToxicOxygen: https://docs.google.com/document/d/15... The full list of credits can be found below. Cabbage72: new minuet skip, tested and verified route ideas glank: custom m64p build w/ extra ram, updated gz features, lua script help, gz macro knowledge share jolin012: new DoT skip, shadow bk skip, water bk skip, jabu "bk" skip, tested route ideas, pg hoverslide, zora domain fence clip w/o dim B Kaztalek: organizer, LOTAD coauthor, commentary, raw encodes, shadow bk skip alternate view, trailer, gz macro tool development, gz macro stitching natalyahasdied: route ideas PancakeTurtle: main LOTAD author (around 90%), commentary, gz macro stitching, tested and verified route ideas, enter jabu 0c (first to get it but joint collaboration figuring it out) Savestate: final render with picture-in-picture Tharo: LOTAD coauthor, made custom gz build we used, gz macro tool development, looked into OoT Low C before we started ToxicOxygen: created the routes, saved several C presses with route ideas, wrote route FAQ, bottle auto equip (equip swap)