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FIRST Nuzlocke (Rules In Description) Pokemon Fire Red Leaf Green Gameplay A Nuzlocke is a Pokémon challenge run, intended to create a unique and more challenging gameplay experience through a set of self-imposed rules. While there are many optional rules and restrictions you could include, a Nuzlocke challenge consists of three basic rules: 1; Any Pokémon that faints must be released or boxed permanently. It is considered “dead” for the rest of the challenge. 2; Only the first wild Pokémon encountered in a route or area can be caught. If the player fails to catch it (ie. it flees or faints), their opportunity to catch a Pokémon in that area is lost. 3: The player must nickname all Pokémon they catch or obtain. (This is not technically necessary for the challenge run, but is universally accepted as part of a Nuzlocke.) These are the basic guidelines of any Nuzlocke challenge. Some common optional rules include: Duplicate clause: If the first Pokémon in an area is one the player already owns, they may continue battling until they encounter one they do not own, and then attempt to catch it. This rule prevents a player from having multiples of the same Pokémon, especially early in the game when the selection of different Pokémon on the first few routes is limited. Shiny Clause: If the player encounters a shiny wild Pokémon, they may catch it, even if a wild Pokémon has already been encountered in that area. This does not count as the encounter for that area. Additional rules for my playthrough; Once you enter a Gym, you aren’t allowed to leave it until you defeat the Gym Leader. “Completionist Clause”: Force yourself to battle every optional trainer possible before challenging the next Gym. Use “Set” battle mode. Ban the use of healing items in battle. Pokémon FireRed Version and Pokémon LeafGreen Version Six years after the original Pokémon Red Version and Pokémon Blue Version, this pair of titles for the Game Boy Advance system introduced Pokémon to a new group of gamers. These titles also shipped with a wireless adapter for Game Boy Advance, making it the first handheld to have such technology. Get set to return to where it all started—Pokémon FireRed Version and Pokémon LeafGreen Version head back to the Kanto region, the home of Pokémon Red and Pokémon Blue. Thanks to the capabilities of the Game Boy Advance system, the locales, Pokémon, and animations are greatly improved since the last installment. Pokémon FireRed and Pokémon LeafGreen finally unite all the worlds of Pokémon, making it possible to catch and keep every single Pokémon in one game! You'll need a little help from Pokémon Ruby Version and Pokémon Sapphire Version, as well as Pokémon Stadium, but if it were too easy it wouldn't be fun! To aid in trading Pokémon, Pokémon Ruby and Pokémon Sapphire come with a device for your Game Boy Advance that lets you trade Pokémon wirelessly. You can also chat or battle without the need for Game Link cables, too! Veterans of Pokémon Red and Pokémon Blue will appreciate that all the improvements made since the first visit to the Kanto region are available. Plus, there are different places to explore, most notably the Sevii Islands, where you can catch special Pokémon that don't exist anywhere else in Kanto!