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A proof of concept. Excuse the awful lag, my laptop was trying its best. ... There are 11 custom missions shown, with new enemy and player tank behavior. This was done by editing the .bin files for both level maps and map/tank parameters. I have not tested this on an actual console, only in Dolphin, though I can't see why this wouldn't work on a Wii. I sort of abandoned this project last year, so I uploaded my progress for the sake of posterity. I was planning on making at least 20 missions. By only editing maps and parameters, up to 100 are possible with 10 unique tank varieties and 30 unique maps. A simple level/tank editor would be a plausible task (I know some people are currently working on one), and if anyone else wants to give it a shot, or if anyone is curious about how mission data is stored, here is a documentation I wrote about the file formats used: https://drive.google.com/file/d/1iiDD... Note - Mission 7 needs to be redesigned, since it has the ability to softlock the player if they kill only the yellow tanks and then die.