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The second and final part of me playing official B3313 v1.0. I collect the rest of 8 Red Stars while I explore the other parts of the castle and some courses here and there. After defeating Bowser in his perfect from in Eternal Fort I go through 5 different challenges in the Star Road. Will I beat the game... or will the game beat me? Differences in comparison to the Abandoned Build (aka v0.9) include: Fixed star IDs, more low gameplay focused areas, new courses, 13 Green Stars that spawn after 120 stars, one extar mission in Whomps Kingdom that also spawns at 120 stars, MIPS removal from Crimson Hallway and Rainbow Highway, thus making it not possible to lock you out from a 100% completion by making MIPS in Uncanny Courtyard give all of the other stars that other MIPS had (unless you press the Yellow Switch, which has a chance to make those stars impossible to collect), and being able to finish the hack without any RNG warps or hacks. Once again, a huge shoutouts goes to the contributors (shoutouts mostly to them for properly finishing this.) and @chrisrlillo(even if he's bitchy) for finishing the hack. It was an experience that I doubt I would EVER forget. Have a great day everyone! [By making this video, I'm in no way condoning what Chris R. Lillo (and Chlorobye as of recent) has done to himself and the others involving B3313 and life in general.] B3313 or Build 3313 (also called SM64 Internal Plexus) is a ROM Hack of Super Mario 64 developed by Chrisbrutalagresion and his team. It is the largest beta-based SM64 hack to date, especially regarding the number of accessible areas, star count and various other aspects. The final version has been released on https://romhacking.com/hack/b3313-sup.... The hack is based around the myths surrounding Peach's Castle and unused content from the original game that have been discovered over the years, resulting in an unsettling sprawling maze where doors, pipes and teleports can lead the player into completely unexpected locations. In short, this basically turns the hack into the SM64 equivalent of Yume Nikki; a massive, surreal maze where nearly every room leads to somewhere else, a single room can be reached from multiple areas, and there is little in the way of hints to guide you. The 15 courses are also not cleanly divided between each other; instead, each course is made up of several mini-courses that can be in completely different areas of the castle. This all combines to create a disorienting experience. Version 0.9 onward also has the Personalization A.I. truly live up to its title as it will modify the difficulty in some areas depending on vague actions, and 0.9 also introduces several new mechanics such as the Red Stars, new coin types, and an In-Universe Game Clock that can change certain locations and events to confuse the player even more. As for the plot, it initially seems to be nonexistent — you are immediately dropped into the castle without even a hint of Bowser kidnapping Peach, though you nevertheless have to find all the Power Stars to rescue her as usual. But as you venture through the castle walls, you may begin to discover the scattered pieces of a story involving the Personalization AI... Several of its areas are lifted from many web series about the SM64 Personalization phenomenon, such as the Super Mario 64: CLASSIFIED series. Source: https://tvtropes.org/pmwiki/pmwiki.ph...