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Rules: 1. Difficulty 7, V-Rank (5,026,000+ Emeralds). I will specifically shoot for around 7 million or more Emeralds. 2. Aside from Snake, other Bananza transformations are banned. 3. The Emerald reward for completing Void Goals must remain at the minimum of 150, meaning that Emerald Negotiator and Groove Perks are banned. 4. No Smelting Green. 5. No using Peekaboopoid Demolisher, and I will try to avoid killing Peekaboopoids, but accidents may happen. The Forest Layer is unique in that I don't really remember it being difficult until I did this challenge. On a regular run, having other Bananzas, particularly Ostrich, means that most of the problems you'd have on this Layer are basically non-issues. The Forest Layer is a 3-sublayered Layer with a pretty rough structure. Most of the top layer is made up of tall trees that can be hard to traverse across, and there's poison water and thorns everywhere, meaning it's extremely easy to take damage out of nowhere, making it hard to use Pristine Primate and Lonely Heart. In addition to that, surfing across poison water also makes it hard to recharge Snake's Glare for Staring Down, meaning you have to choose between taking damage or slowing down time. On top of that, the middle layer has a lot of air vents, which the Ostrich can use to fly really high, but we can't do that here. Snake with Better Charge Jump does help, quite a lot actually, but it's just not the same. This is also probably the first layer where Punch Power really matters, since a lot of the terrain here is pretty strong, making it hard to Surf at times. I think the worst thing here is how hard it can be to reach certain Void Goals without taking damage, which causes you to lose Emeralds if you don't have Apple Juice. For the middle sublayer, you should really know where the Barrel Cannons are so you can get across the floating islands without taking damage from poison water. But just as the Forest Layer taketh away, so too does it giveth. This is a layer with TONS of natural enemies. Buzzoids, Squeeloids, Crockoids, all that shit. There's Munchoids here too, but I don't really like those because I don't think you can kill them with Jump Burst and, even if you can, they take a bit to come out of their weird pipes anyways. One thing I like to do in this Layer is use my last Warp Barrel to go to the one part of the bottom layer with all the thorny Squeeloids and Crockoids and just farm them, although this is subject to diminishing returns, as you can clearly see happen in this video. Unfortunately, the Void Goal enemies here are the same as the ones in Hilltop: Stompoids, Buzzoids, and Rolluskoids, but by now I really don't find those as problematic as I did when I wasn't as good at Emerald Rush. One more thing is that there is a unique Void Goal here, and that's using the Seed to make at least a certain amount of meters worth of bridge. For this attempt, I only really chose the one spot that I could remember off the top of my head, though you could use other spots that have Seeds if you remember where they are. But keep in mind that seeds only grow if you throw them at wood or at their designated target thingies. Overall, this is a rough Layer, especially in earlier rounds, but if you can get the ball rolling, you can get tons of Emeralds, even if the Multiplier you reach isn't particularly impressive. That's just what happens when you're on the Layer with tons of natural enemies.