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Skyrim’s Cut Settlements Skyrim lore and cut content are what this video is about – so if, as a viewer, you’re into those things – you’re in for a treat. In this long-form investigation, I ask the question of what was meant to exist in The Elder Scrolls V: Skyrim, and why so many towns, villages, and even cities were cut in the finished game. In a sort of digital archaeology format, this video reconstructs Skyrim’s missing settlements through development evidence, in-game oversights, unused dialogue, cut quest structures, and earlier Elder Scrolls lore. From Heljarchen and Granite Hill, settlements referenced late enough that NPCs still discuss them as functioning communities, to places like Old Hroldan and Snowhawk, where history survives through an inn, a fort, or a name, the video examines how these gaps have fascinated players for years. Drawing on material from The Elder Scrolls: Arena, internal file remnants, Civil War scripts, merchant chests, dialogue slips, and map oddities, I piece together what these places were likely meant to be, how far their implementation progressed, and what was lost when they were cut. Along the way, I also look at how Arena’s weird geography complicates modern interpretations, why some settlements survive only as forts or regions, and how development triage, tone, and world density decisions quietly shaped the Skyrim we ended up with. There’s definitely a nostalgic, magical vibe to Skyrim, especially now, but this video is more about treating Skyrim as a layered, edited artefact worthy of study. #skyrim #lore #elderscrolls