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Grand Theft Auto: San Andreas Walkthrough - Learning To Fly (HD) PC скачать в хорошем качестве

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Grand Theft Auto: San Andreas Walkthrough - Learning To Fly (HD) PC
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Grand Theft Auto: San Andreas Walkthrough - Learning To Fly (HD) PC

"Takeoff" Go forward (W), raise the landing gear (2), fly up to a red loop (Down), down to one (Up), then up to one (Down). VIII.6.b "Land Plane" Lower the landing gear (2), go down (Up) through a red loop, fly just over the runway toward (till 70' from?) a red loop, then land (release W, press S as needed to slow down and A and D as needed to level the wings, press Up) and coast to stop (S) in the middle of the red shaft of light and in the direction of the runway. VIII.6.c "Circle Airstrip" Raise the landing gear (2), then use Up, Down, A, and D to go through red loops. Sometimes I went through a few without changing height, but otherwise I alternated between Up and Down to keep from going too high or low. Pressing Up while turning makes a turn sharper. VIII.6.d "Circle Airstrip and Land" The last two combined. For the landing, you might do practice runs by lower- ing the landing gear before you go through the last red loop. Since lowering the landing gear slows the plane down, get the way to land down, then hazard lowering the landing gear and touching down later till you lower the gear while dropping close to the runway and brake no sooner than you have to in order to stop in the red shaft of light. Try to make the plane coast to a low swoop over the runway, using S as needed to slow it down, and taking care to land with as little a bounce as possible. When I got gold for this, I just had to use a touch of Up to point the nose level after a little bounce. In making the approach to the runway, align the plane with the runway with the wings level as best you can, try to fly toward the red shaft of light, and stop in the middle of it. This was the hard one for me of the Pilot School missions, and mainly due to the difficulty in getting the plane to land without a bounce that throws it off course. The "San Andreas" vehicles seem to be bouncier (they might have a high- er center of gravity--I'm not sure) than the "Vice City" ones. I'm still won- dering if I dislike the difference, generally, but not for this mission--I know I don't like it for this. You could also get a 100% save game file and practice flying and landing the same plane, the Rustler, which always appears in a Verdant Meadows hanger after getting all bronze awards, without the timer running. You could also get X.13.c The GTA SA Control Center, freeze the mission tim- er, and make any vehicle C.J. is in "Everything-Proof." After I got gold for it, I went to the GTA SA Control Center, clicked the "Lo- cations" tab, clicked "Read from GTASA," and got: X 412.380000 Y 2533.650000 Z 19.148440 Angle 90.000000 Get 1:20 or less without damage for gold. VIII.6.e "Helicopter Takeoff" Raise (W), turn 180 degrees (Q or E), and go forward (presses of Up) at about 45 degrees to go through the red loop. VIII.6.f "Land Helicopter" Go forward (W and presses of Up), release up (W) and go forward, braking with Left Shift before the red shaft of light--it moves a bit while it stops, and land with S in the middle of the red shaft of light in the direction of the run- way. VIII.6.g "Destroy Targets" The Hunter machine gun (NP0), as in the PC "VC" Vigilante mission, has auto- aim and the rockets (LMB) don't. Go forward and use the machine gun to shoot three still trucks, turn, fly over the lot to shoot two moving cars, turn, and fly across the lot to land in the middle of the red shaft of light. VIII.6.h "Loop-the-Loop" You might use V to pick the 1st person view; I've done this with and without it. At the 1st red loop, press Down to do a loop de loop and go through the 2nd red loop. VIII.6.i "Barrel Roll" Go through the red loop, barrel roll the Stunt Plane left (A/Left), then go through the 2nd red loop. I made most of a barrel roll with A then used the other controls to get the plane to fly into the 2nd loop. VIII.6.j "Parachute onto Target" Falling Down/S slow descent Up/W fast forward descent A or D Twirl Parachute S/Down Slows descent and sends C.J. forward with his legs bent up Left/A Left Right/D Right Have C.J. go forward falling fast at the target, shown as a blip of light be- fore he gets through the clouds. At about 23 sec. (?), open the chute (LMB), then lift his legs (S/Down) as needed to hit the center of the bull's eye tar- get--35 points. C.J. can hit the bull's eye and not get gold, which means he needs to get to the target faster.

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