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0:09 Polymnia 4:36 Terpsikore 9:43 Euterpe 14:44 Rhadine 20:14 Champion Anyalios Some of these trainers had teams that would’ve likely been tough on hard mode. The champion’s mons have some strong rock moves, for example. Idk what to make of gym leaders being reused for the E4. I think gen 7 did something similar? Never played it anyway. This was a nice game. New region with a bunch of quests. The biggest issue I see here is the economy, especially in the early game and if you want to “catch em’ all” for the rewards of each area. There’s just not enough money to keep buying pokeballs, not until later in the game anyway. There’s also the zoo sidequest that would require catching even more mons. Tbh, I just wanted to continue the story and finish the game by the time I reached the 6th gym, but the potential is there for a longer, completionist playthrough. Out of the 18 standard pokemon types (not counting the tera-only stellar type from gen 9 or types introduced in rom hacks), the last remaining type I haven’t completed a monotype run of is the Normal type. Before that, I’ll be doing a mono gen 5 run in Radical Red (I’ll leave gen 4 for later on in Emerald Imperium, and the remaining gens will be split between RR and EI). After that, maybe I’ll try Super Mariomon. Hopefully it’ll pick up more views than Odyssey did 👀.