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Mod: Coming Soon, is not balanced the gameplay yet. Global Features Engineer Halftracks to repair vehicles and equippted with Bazooka, can lay AT-Mine, and can construct Munition Caches. Pantherturm on your base. Numeral veterancy, damage, penetration, and armor help texts. If your vehicle has low health and you don't have Engineers Halftrack in nearby, you can go back to the base for Engineers to repair, but your vehicle has heavy engine damage or immobilized you need a Engineer Halftrack. Armory provides powerful upgrades for vehicles, only one upgrade can be chosen. All tanks vehicles if destroyed, there is high chance to get ammunition explode effect. Only one Heavy Tank can you have it in battlefield. Removed all top gunners upgrades. Removed Fuel cost all the vehicles. Fuel Territory Point changes to Manpower Territory Point. 150 PopCap. No Commanders, but only commander you have is airstrike: Battle Phase 1: Reconnaissance Overflight, Battle Phase 2: Bombing Run, and Battle Phase 3: Rocket Strafe. Soviet Changes New vehicle: ZSU M17 MGMC New remaster ui portrait for Soviet M4A3(76) Sherman and change the UI name M4C Sherman to M4A3(76) Sherman Medium Tank because the name was inaccurate. T-70: New veteran ability: Changes the ability 'Secure Mode' to 'Detect Vehicles' Shifting the T-70 to Recon Mode will allow it to defect enemy vehicles on FoW. SU-76: Changes veteran ability: 'Ambush' to 'Tracking' significantly increases sight radius. vehicles can be tracked through the fog of war appearing on the mini-map. And Removed ability: Light Artillery Barrage. Reduced the range of fire 60 to 50 T-34/76 and 85: New veteran ability: Changes the ability 'Secure Mode' to 'Emergency Speed' Executes aggressive evasive speed to escape danger. KV-1: Removed the veteran ability: Hulldown and changes to give + 14 % Sight Radius KV-2: Changes veteran ability: 'Inspire Infantry' to 'Commander Observation' The Tank Commander stands exposed in the turret, directing fire and surveying the battlefield. ISU-152: Removed ability: Main Gun: Load High Explosive Wehrmacht Changes New remaster ui portraits for Panzer IV and Panther. Tiger Ace: Removed ability: Vehicle Crew Repair US Forces Changes Vehicle Crew Squad cannot exits the vehicle. M4A3 Sherman: Removed ability: Main Gun: Load High Explosive Oberkommando West Changes New vehicle: Jagdpanzer 38 'Hetzer' (Changes the Flamethrower main gun to 7.5cm L/48 main gun) New remaster ui portrait for Panzer IV Ausf. H Panther PzKpfw V Command Tank: Veterancy 5 aura: + 10 % Damage Sturmtiger: New veteran ability: Changes the ability NahVW Grenade Launcher to Deploy Goliath Remote-controlled explosive devices, Goliaths can deliver a massive payload of explosives without ever putting your vehicles in danger. (Idea from War Thunder) British Forces Changes Removed the QF 25-Pounder Howitzer on HQ. M10 'Achilles' Tank Destroyer: Ability Removed: Vehicle Crew Repairs Comet: Ability Removed: Self Crew Defense Churchill Mk. VII: Changes veteran ability: Removed Vickers K top gunner, left and right small arms at veterancy 1, and changes the ability 'Self Crew Defense' to 'Emergency Speed' Increases maximum speed by pushing the vehicle's engine beyond its rated power for a short duration, and there's a change to damages the engine. Churchill AVRE: in veterancy 3 fires incendiary shells to chance damages the enemy engine. More changed coming soon