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In this video we'll look at how to cache the physics simulation for dynamically created objects - then assign material colors to those objects based on where they landed under the physics engine. Using those details in an offline cache file, we can play back the simulation with the derived materials - creating a magic sorting box (Galton Board / Plinko) that can take 2,000 seemingly random colored balls and sort them across eight bins. This simulation took a full day to compute and another full day to play back and render using Cycles. While the objects in this simulation were created dynamically over the timeline using Python - and thus not able to be keyframed or cached using the built in Blender functionality - it underscores the importance of Blender caching due - in addition to executing the time consuming process of the simulation, you also won't always get the same result from running a specific scene through the Blender's physics engine unless you cache the results - do to potential glitches that can occur across multiple runs of the same simulation. Music: https://www.bensound.com