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Mario 64 ported to PC with real Ray Tracing running better than I expected on my Radeon RX 6750 XT I did I had to roll my Radeon drivers back to 24.4.1 (from 2024!) to get it to render properly but other than that it works surprisingly well. It never crashed on me once while playing for over an hour and if I turn off RTGI and denoiser it runs over 30 FPS at 1440p. Honestly this is impressive once you get it all figured out. But getting it running (using SM64PCBuildler2) can be very confusing at first. You'll need to install MSys2 before you can even start and there's a lot of options you'll need to know including what distro (port/fork) to choose, what renderer to use, what options, cheats, models and texture packs to install all before providing your own SM64 N64 ROM file and compiling an exe to run. One miss-checked option could spell disaster and you'll need to recompile (takes 3-10 minutes or more depending on your CPU) so having a good guide is key. The website for SM64PCBuilder2 has virtually no information to help you. I didn't even know what distro to start with and if you want the Ray Tracing you have to use a very specific one and the right renderer too. Not to mention some of the important options that are buried in sub menus. Luckily I found a video to explain it all. Watch the video below for step by step instructions on how to compile your own version today! • Render 96 Super Mario 64 Compile Guide (Up...