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Gamification, by definition, is the use of game design and mechanics to enhance non-game contexts. As gaming technology grew more sophisticated, there came the introduction of “serious games”, based on strategy, time management, and role-playing elements, further enhancing the potential offered by gamification. When it is integrated into schools and curriculums, it opens up many possibilities for new learning experiences, which we invite you to come and explore with us. Sources: World Government Summit, Gamification and the Future of Education. Knewton, The Gamification of Education, https://www.knewton.com/infographics/... Wired, Ben Bertoli’s ClassRealm Is Gamifying the Classroom, https://www.wired.com/2012/05/ben-ber... Teachers College Columbia University, Gamification in Education: What, How, Why Bother? https://www.uwstout.edu/soe/profdev/r... GMA News Online, The gamification of education: Why playing is the future of learning http://www.gmanetwork.com/news/story/...