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Daniel Mullins: Making Games Alone (ish), Burning Through Savings & Failing Upwards | Ep. скачать в хорошем качестве

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Daniel Mullins: Making Games Alone (ish), Burning Through Savings & Failing Upwards | Ep.

In this episode of the Full Time Game Dev podcast, I chat with Daniel Mullins, the genius behind Pony Island and Inscryption. ► Enroll in the free webinar on how to make money with just a demo: https://www.fulltimegamedev.com/opt-i... ► Wishlist Pony Island 2: https://store.steampowered.com/app/20... Chapters 00:00:00 - Intro 00:01:30 - Ad Read: Free Webinar for Indie Devs 00:01:46 - Childhood Inspirations and Early Creations Daniel shares how Pokemon Blue on Game Boy Color sparked his love for games, leading to early experiments with custom card games and RPG Maker projects. 00:18:00 - High School Flash Games and First Feedback Daniel discusses learning Photoshop and Flash in high school, creating Impossible Quiz-style games, and the thrill of friends enjoying his creations. 00:26:30 - University, Game Jams, and Contract Work Daniel talks about studying computer science, diving into game jams, and landing his first paid contract for a children’s math game, a key step in his career. 00:35:00 - Pony Island Game Jam and Initial Traction Daniel recounts the game jam origins of Pony Island, its unexpected attention, and the decision to pursue Steam Greenlight with a targeted publisher outreach. 00:43:30 - Publisher Struggles and Steam Success Insights into the problematic publisher deal for Pony Island, the game’s greenlit milestone, and the role of luck in navigating early challenges. 00:52:00 - Pony Island Launch and Streamer Impact The emotional high of Pony Island’s launch, driven by streamers like PewDiePie and Markiplier, and Daniel’s reflections on imposter syndrome amid success. 01:00:30 - The Hex Challenges and Lessons Learned Daniel discusses the creative struggles with The Hex, its less successful reception compared to Pony Island, and takeaways about art and presentation. 01:09:00 - Inscription: Crafting a Bold Vision Exploration of Inscription’s development with Devolver Digital, embracing creative freedom, and improving visuals with artist David Hogaman. 01:17:30 - Inside Inscription: Unity Scene Tour Daniel opens Inscription in Unity, showcasing scene setups, nested prefabs, high-fidelity models, and the critical role of lighting and post-processing. 01:26:00 - Lighting and Aesthetic Mastery Daniel shares cinematic lighting tips, the impact of post-processing, and how he curated assets to make Inscription’s visuals pop, likened to interior design. 01:33:00 - Outro and Pony Island 2: Panda Circus Plug Wrap-up of the conversation, a call to wishlist Pony Island 2: Panda Circus on Steam, and an invitation for Daniel to return for future talks. 01:33:30 - Outro Ad Read: Free Webinar Reminder Final promotion of the free webinar on turning a 15-minute demo into a paycheck, urging viewers to click the link in the description to enroll. (Based on the transcript at 1:33:30–1:34:03.)

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