У нас вы можете посмотреть бесплатно Shulva No Hit [Demo] p2 - Ghost Knights или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Shulva City no-hit strategies demo. Not part of an actual run. We already have Flynn's Ring and the Sanctum Mace, so we could just leave and do this part later, with better stats. However, we're already in the inner sanctum, and more stats wouldn't help much for this part anyway, so we might as well keep going. Notes: The spikes are environmental, so they don't count as hits, but they still do a lot of damage and can easily kill me. I want enough health to survive accidentally touching the spikes, but I don't want to lose RTSR, so I equip Ring of Restoration for a bit. When shooting the first Priestess, the stone bridge will block her main dark blast attack, making her very safe to snipe. If you stand too close to the back wall, though, the bridge will NOT block her attack, so position yourself carefully. The Ghost Knights take no damage from physical attacks. Resins, elemental arrows, firebombs and other elemental urns can damage them, but not nearly enough, and Alluring Skulls don't work on them. The only consistent way through here that I know of is to kill the first one with an elemental weapon, which is slow but far safer than trying to deal with both Knights at once. A +6 Lightning Rapier is the best easily available weapon I know of for killing the Knights. Try to bait out as many jumping and lunging attacks as possible - they're easy to dodge and punish. A Heide Spear can also get the job done. See • Heide Spear vs Ghost Knight Demo for a demo of the Heide Spear and more info. Bad RNG with the second Knight - he's usually much easier to trick into that pit. The second Priestess can actually be dangerous. You really don't want to let her get an attack off, but on these stats you need at least one headshot in order to finish her off before you run out of stamina. Be careful and don't miss. For the last room of Knights, you don't need to trick all of them into the pit. All you need from this room is to get the key and destroy the back-left suit of armor (this is the first one I destroy, it makes the knight in Part 3 vulnerable), and you can do that easily enough with one knight still chasing you. Since all of the knights fell quickly for me, I went ahead and destroyed all of the suits of armor, because why not. Shulva No Hit Demo: Part 1: Flynn's Ring • Shulva No Hit [Demo] p1 - Flynn's Ring Part 3: Second Pass - Inner Sanctum • Shulva No Hit [Demo] p3 - Second Pass... Part 4: Elana and Sinh • Shulva No Hit [Demo] p4 - Elana and Sinh Part 5: Dead Cave • Shulva No Hit [Demo] p5 - Dead Cave Part 6: Gank Squad • Shulva No Hit [Demo] p6 - Gank Squad