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Of all the things about videogames that have evolved from its humble beginnings, graphics have always been changing the most. In the present day, graphics have reached to the highest limits of being realistic. But at the same time, we've never seen so many different ways a game looks aside from being realistic. However, people still argue whether realism beats stylized games to this day, and that's where this video comes in. Here's my thoughts (and some others' takes too) on the debated topic. TIME STAMPS: 00:00 - Intro 00:43 - Discussing Realistic Graphics 07:37 - Discussing Stylized Graphics 13:54 - The Interviews 23:21 - My Own Take 24:37 - Conclusion Featuring these great lads: Infamous SirHellfire: / infamoussirhellfire ManyKudos: / @manykudos The Red Guy: / @theredguy ParagonMitchell: / @paragonmitchell Follow/Subscribe to me on: Twitch: / t0fug3n Discord: / discord Twitter: twitter.com/T0fug3n Letterboxd: https://letterboxd.com/T0fug3n/ Backloggd: https://www.backloggd.com/u/T0fug3n/ Vidlii: https://www.vidlii.com/user/T0fug3n Bitchute: https://www.bitchute.com/channel/8yLi... Research: History.com - “Video Game History”: https://www.history.com/topics/invent... Kim Aava - "Realistic vs. Stylized: Technique Overview": https://origin.80.lv/articles/realist... MVLSI Lab - "Ray Tracing": https://mvlsi.kaist.ac.kr/research/mu... "Mori's Graph of the Uncanny Valley": https://www.researchgate.net/figure/M... Chart by Jean Guesdon in article: https://gamerant.com/assassins-creed-... Chris Kerr - Article from "Video: CD Projekt's budget breakdown of The Witcher 3": https://www.gamasutra.com/view/news/2... Christopher Dring - "Eidos Montreal: “We have to try new models for single-player games”": https://www.gamesindustry.biz/article... Michael McWhertor - "Call of Duty moving to 3-year, 3-studio dev cycle, Sledgehammer on 2014 game": https://www.polygon.com/2014/2/6/5387... Andrew McMillen - "Why Did L.A. Noire Take Seven Years to Make?": https://www.ign.com/articles/2011/06/... David M. Ewalt - "Duke Nukem Escapes From Development Hell": https://www.forbes.com/sites/davidewa... Benjamin Lister - "Red Dead Redemption 2 Required 8 Years And A Massive Team To Develop": https://gamerant.com/red-dead-redempt... Jason Schreier - "The Human Cost Of Call Of Duty: Black Ops 4": https://kotaku.com/the-human-cost-of-... Andrew Webster - “Rockstar says senior staff chose to work excessive hours on Red Dead Redemption 2”: https://www.theverge.com/2018/10/15/1... Music used (in order): Polaris Flagship - "The Legend of Zelda: Fairy Fountain (Cover)": https://rootsofsocietyrecords.bandcam... Karl Casey @ White Bat Audio: https://whitebataudio.com/ Matúš Široký, Adam Kuruc & the FILMharmonic Orchestra Prague - "The Mysterious" Jakob Erikkson - A Walk In The Woods [Halo] - Cover!: • A Walk In The Woods [Halo] - Cover! Santiago Ferrero - "A Sign of Life" Keith Deuser - "City of Tears": https://keithdeuser.bandcamp.com/trac... Keith Deuser - " Queen's Garden": https://keithdeuser.bandcamp.com/trac... Anruz - "Ancient Stones": https://anruz.bandcamp.com/releases Shadow Master - "Assassin's Creed - Ezio's Family Piano Theme": https://sweetcupmelodies.bandcamp.com... Juke Remix - "Zelda: Twilight Princesss - Ordon Village [Remake]": / twilight-princess-ordon-village-remake Extended description for video sources: https://docs.google.com/document/d/11... #t0fug3n #graphics #gaminganalysis